Openai/696e35f8-9d68-8009-a35a-26169c8ccbe9
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gpt-5-2[edit | edit source]
User: I'm building a TODO editor allowing users to create todos items, edit todos, delete todos and reorder todos in the list…[edit | edit source]
I'm building a TODO editor allowing users to create todos items, edit todos, delete todos and reorder todos in the list with optimistic updates.
When users perform multiple actions before server had a chance to update the system has strange bugs, for example:
- trying to edit a todo that wasn't yet created
- trying to reorder todos when server state is different than the optimistic state
Suggest 4 possible architectures to combine optimistic updates and editing, order from simple to complicated. For each architecture explain what API calls are made and when and how it deals with user editing faster than server updates
Assistant: Below are four architectures, ordered from simplest → most sophisticated, that address optimistic updates while users a…[edit | edit source]
Below are four architectures, ordered from simplest → most sophisticated, that address optimistic updates while users act faster than the server. Each explicitly explains API calls, state handling, and how race conditions are avoided.
1. Fire-and-Forget Optimistic Updates (Baseline / Minimal Control)[edit | edit source]
Complexity: ⭐ When to use: Small apps, low concurrency, low correctness requirements
Core idea[edit | edit source]
- Apply optimistic updates immediately in the UI.
- Send API requests immediately.
- Server responses eventually reconcile state.
- No attempt to serialize or block conflicting user actions.
API calls[edit | edit source]
- POST /todos – create
- PATCH /todos/:id – edit
- DELETE /todos/:id
- PATCH /todos/reorder
Calls are sent immediately on user action.
How it handles fast user edits[edit | edit source]
- Client-generated temporary IDs (e.g. temp-123) are used for new todos.
- When server responds, temp IDs are replaced with real IDs.
- Reorder operations are sent assuming optimistic state is correct.
How bugs happen[edit | edit source]
- User edits a todo before the server returns → edit sent with temp ID → server rejects.
- Reorder is computed from optimistic order → server applies it to stale order.
Mitigations (still simple)[edit | edit source]
- Retry failed requests
- Full list refetch after errors
- Disable editing of newly-created todos until server responds
⚠️ Still fragile under rapid interaction.
2. Client-side Action Queue (Serialized Mutations)[edit | edit source]
Complexity: ⭐⭐ When to use: Most CRUD apps with optimistic UX
Core idea[edit | edit source]
- All user actions become commands.
- Commands are applied optimistically.
- Commands are queued and sent to the server in order.
- Next command waits until previous one resolves.
API calls[edit | edit source]
Same endpoints as before, but:
- Only one in-flight mutation at a time.
- Requests are sent sequentially.
Example flow[edit | edit source]
- User creates todo → optimistic add → enqueue CreateTodo
- User edits that todo → optimistic edit → enqueue EditTodo(temp-id)
- Server responds with real ID → client rewrites queued commands to use real ID
- Next command is sent
How it handles fast user edits[edit | edit source]
- Editing a not-yet-created todo works because: - The edit command waits behind the create command. - IDs are rewritten when create resolves.
- Reorder is queued behind prior mutations, ensuring server state matches expectations.
Trade-offs[edit | edit source]
- Slightly higher latency for later actions
- Requires command queue + ID remapping
- Still assumes server success (rollback logic is basic)
✅ Huge reliability gain for modest complexity
3. Operation Log + Server-side Ordering (Eventual Consistency)[edit | edit source]
Complexity: ⭐⭐⭐ When to use: Collaborative apps, offline support, heavy interaction
Core idea[edit | edit source]
- Treat user actions as operations, not state changes.
- Each operation has: - operationId - baseVersion - intent (edit, move, delete)
- Server applies operations relative to known state.
API calls[edit | edit source]
- POST /todo-operations
Payload example:
{
"operationId": "op-123",
"baseVersion": 42,
"type": "move",
"todoId": "temp-1",
"afterTodoId": "temp-3"
}
How it handles fast user edits[edit | edit source]
- Client applies operations optimistically.
- Server: - Replays operations against authoritative state. - Transforms them if necessary (e.g. reorder conflicts).
- Server returns: - Accepted operations - Rejected or transformed operations - New canonical state or patch
Why this avoids bugs[edit | edit source]
- Server does not trust client ordering.
- Operations are contextual, not absolute.
- Reordering works even if base state differs.
Trade-offs[edit | edit source]
- More complex backend
- Requires versioning and operation transforms
- Harder to reason about than simple CRUD
✅ Very robust under concurrency
4. CRDT / State Synchronization Model (Maximum Resilience)[edit | edit source]
Complexity: ⭐⭐⭐⭐ When to use: Real-time collaboration, offline-first systems
Core idea[edit | edit source]
- Todos and their order are represented using conflict-free data types.
- Client and server exchange state deltas, not commands.
- Conflicts resolve automatically.
API calls[edit | edit source]
- POST /todo-deltas
- GET /todo-state
Payloads contain:
- Vector clocks / lamport timestamps
- Per-item causal metadata
How it handles fast user edits[edit | edit source]
- Creating, editing, and reordering are all CRDT operations.
- Editing before creation is valid because: - The create and edit merge causally.
- Reordering never conflicts; list order converges deterministically.
Why bugs disappear[edit | edit source]
- No “wrong state” — only eventually consistent state
- Server and client converge automatically
- Optimistic updates are the real updates
Trade-offs[edit | edit source]
- Very high complexity
- Non-trivial mental model
- Harder to debug and test
✅ The gold standard for correctness
Summary Table[edit | edit source]
| Architecture | Complexity | Handles Fast Edits | Reorder Safety | Typical Use | | ------------- | ---------- | ------------------ | -------------- | ------------------- | | Fire & Forget | ⭐ | ❌ | ❌ | Demos, MVPs | | Action Queue | ⭐⭐ | ✅ | ⚠️ | Most apps | | Operation Log | ⭐⭐⭐ | ✅ | ✅ | Collaborative | | CRDT Sync | ⭐⭐⭐⭐ | ✅ | ✅ | Real-time / offline |
Practical Recommendation[edit | edit source]
For a TODO editor:
- Start with #2 (Client-side Action Queue)
- Move to #3 if you need collaboration or heavy concurrency
- Only choose #4 if you know you need it
If you want, I can:
- Diagram any of these
- Show Redux / React Query implementations
- Help choose based on your backend stack
References[edit | edit source]
- ↑ "Optimistic Update Architectures". ChatGPT. Retrieved 2026-01-20.