How to Add Water to Your Map in Hammer Editor


Adding water to your map in Hammer Editor is a simple process that can add a lot of visual interest to your level. Here are the steps you can follow:

1. Open your map in Hammer Editor and select the "Entity Tool" from the toolbar.

2. Click on the ground where you want to add water to create a brush.

3. With the brush selected, go to the "Object Properties" panel and set the "Class" to "func_water".

4. Adjust the properties of the water entity to your liking. You can set the height of the water, the speed of the waves, the color of the water, and other parameters. Make sure to play around with these settings until you achieve the desired effect.

5. Save your map and compile it to see the water in-game.

Note: If you want to make the water look more realistic, you can add a water texture to the surface of the brush. To do this, select the brush and go to the "Texture Application Tool" in the toolbar. Choose a water texture from the list and apply it to the brush.

That's it! With these simple steps, you can easily add water to your map in Hammer Editor.