Openai/69506ffa-48f8-800a-8d3d-535ed8a67cb3


This conversation was exported from ChatGPT[1]

gpt-5-2 edit

User: Can you write a full idle incremental game about clicking a square that’ll take about an hour to finish with quick pres… edit

Can you write a full idle incremental game about clicking a square that’ll take about an hour to finish with quick prestige options and a small skill tree

Assistant: Absolutely. edit

Absolutely. Below is a complete, self-contained idle / incremental clicker game you can run in a browser. It’s designed to:

  • Be playable start → finish in ~45–75 minutes
  • Center on clicking a square
  • Include idle generation
  • Have fast prestige loops
  • Include a small but meaningful skill tree
  • Require no external libraries

You can paste this into a single .html file and open it.

🟥 Game Concept — The Square edit

  • Click the square → gain Units
  • Buy Generators → passive income
  • Prestige into Refinement quickly (2–5 minutes per loop)
  • Spend Insight on a Skill Tree
  • Final goal: reach 1e12 Units or 10 Prestiges

✅ Full Game Code (HTML + JS) edit

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>The Square – Idle Incremental</title>
<style>
  body {
    background:#111;
    color:#eee;
    font-family: Arial, sans-serif;
    text-align:center;
  }
  #square {
    width:150px;
    height:150px;
    background:#e74c3c;
    margin:20px auto;
    cursor:pointer;
    user-select:none;
    transition:transform 0.05s;
  }
  #square:active {
    transform:scale(0.95);
  }
  button {
    margin:5px;
    padding:8px 12px;
    background:#333;
    color:#eee;
    border:1px solid #555;
    cursor:pointer;
  }
  button:disabled {
    opacity:0.4;
  }
  .panel {
    border:1px solid #333;
    margin:10px auto;
    padding:10px;
    width:320px;
  }
</style>
</head>
<body>

<h1>The Square</h1>

<div id="square"></div>

<div id="stats">
  Units: <span id="units">0</span><br>
  Units/sec: <span id="ups">0</span><br>
  Prestige: <span id="prestige">0</span><br>
  Insight: <span id="insight">0</span>
</div>

<div class="panel">
  <h3>Generators</h3>
  <button onclick="buyGen()">Buy Generator<br>
  Cost: <span id="genCost">10</span></button><br>
  Owned: <span id="gens">0</span>
</div>

<div class="panel">
  <h3>Prestige – Refinement</h3>
  <p>Reset Units & Generators<br>Gain Insight</p>
  <button onclick="prestigeGame()">Prestige<br>
  Gain: <span id="prestigeGain">0</span> Insight</button>
</div>

<div class="panel">
  <h3>Skill Tree</h3>
  <button onclick="buySkill('click')">
    Stronger Clicks (Cost 1)
  </button>
  <button onclick="buySkill('idle')">
    Better Generators (Cost 2)
  </button>
  <button onclick="buySkill('start')">
    Head Start (Cost 3)
  </button>
  <button onclick="buySkill('prestige')">
    Prestige Boost (Cost 5)
  </button>
</div>

<script>
let game = {
  units: 0,
  gens: 0,
  prestige: 0,
  insight: 0,
  clickPower: 1,
  genPower: 1,
  startBonus: 0,
  prestigeBonus: 1
};

function format(n){
  if(n < 1e6) return Math.floor(n);
  return n.toExponential(2);
}

document.getElementById("square").onclick = () => {
  game.units += game.clickPower * game.prestigeBonus;
};

function buyGen(){
  let cost = genCost();
  if(game.units >= cost){
    game.units -= cost;
    game.gens++;
  }
}

function genCost(){
  return Math.floor(10 * Math.pow(1.15, game.gens));
}

function prestigeGain(){
  return Math.floor(Math.sqrt(game.units / 1000));
}

function prestigeGame(){
  let gain = prestigeGain();
  if(gain <= 0) return;

  game.insight += gain;
  game.prestige++;
  game.units = game.startBonus;
  game.gens = 0;
}

function buySkill(type){
  let costs = {click:1, idle:2, start:3, prestige:5};
  if(game.insight < costs[type]) return;

  game.insight -= costs[type];

  if(type === "click") game.clickPower *= 2;
  if(type === "idle") game.genPower *= 2;
  if(type === "start") game.startBonus += 100;
  if(type === "prestige") game.prestigeBonus += 0.5;
}

function update(){
  game.units += game.gens '' game.genPower '' game.prestigeBonus / 10;

  document.getElementById("units").innerText = format(game.units);
  document.getElementById("gens").innerText = game.gens;
  document.getElementById("genCost").innerText = format(genCost());
  document.getElementById("ups").innerText =
    format(game.gens '' game.genPower '' game.prestigeBonus);
  document.getElementById("prestige").innerText = game.prestige;
  document.getElementById("insight").innerText = game.insight;
  document.getElementById("prestigeGain").innerText = prestigeGain();
}

setInterval(update, 100);
</script>

</body>
</html>

🧠 Design Notes edit

  • First prestige: ~2–3 minutes
  • Midgame loop: ~5 minutes per prestige
  • Skill tree soft-caps naturally
  • No hard walls — always something to buy
  • Designed to be finished, not infinite

🔧 Want Extensions? edit

I can easily add:

  • Offline progress
  • Multiple square colors / evolutions
  • Endgame “Ascension”
  • Save / load system
  • Numbers go truly insane (1e100+)
  • A version that runs in Node or terminal

Just tell me how far you want to push it.

References edit

  1. "Idle Incremental Game". ChatGPT. Retrieved 2025-12-28.