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From freem


This conversation was exported from ChatGPT[1]

gpt-5-2[edit | edit source]

User: We have a fellow with a AMD7800X3D, RTX5080, 32B system ram.[edit | edit source]

We have a fellow with a AMD7800X3D, RTX5080, 32B system ram. He says MSFS 2020 ran very well on this system. In moving to MSFS2024 he's finding in the plane a terrible frame rate which actually went down from 40-60 on the ground to 14FPS a few thousand feet up. DevMode's FPS counter says he's GPU limited, and yet the Main Thread is at 40ms. What might he start looking at?

Assistant: That combo should not behave like that in MSFS 2024, so this is almost certainly a configuration / engine-interaction p…[edit | edit source]

That combo should not behave like that in MSFS 2024, so this is almost certainly a configuration / engine-interaction problem, not raw hardware. The key clue is this:

GPU-limited, yet Main Thread ~40 ms, and FPS drops after takeoff

That pattern narrows things down a lot.

Below is a prioritized checklist, starting with the most common MSFS 2024–specific traps I’m seeing.

1. Frame Generation / Upscaling mismatch (VERY likely)[edit | edit source]

MSFS 2024 changed how DLSS, Frame Generation, and V-Sync interact.

What often happens[edit | edit source]
  • FG is enabled, but: - V-Sync is on (in sim or NVCP), or - A frame limiter is active (RTSS / NVCP / in-sim), or - G-SYNC + V-Sync combination is wrong

This can cause:

  • GPU shows “limited”
  • Main thread time inflates
  • FPS collapses once airborne (more GPU work → worse feedback loop)
What to test (clean baseline)[edit | edit source]

In MSFS 2024:

  • DLSS: ON
  • Frame Generation: OFF (temporarily)
  • V-Sync: OFF
  • In-sim frame limiter: OFF

In NVCP:

  • V-Sync: Off
  • Low Latency Mode: Off
  • Max Frame Rate: Off

If FPS suddenly normalizes → FG pipeline conflict confirmed.

Once stable, re-enable FG carefully (no other limiter active).

2. Render Scaling / TAA carry-over trap[edit | edit source]

MSFS 2024 does not reset all 2020 carry-over settings cleanly.

Common issue:

  • Render Scaling ends up >100 (sometimes 130–200) combined with DLSS

This explodes GPU cost once clouds + terrain stream in at altitude.

Check:[edit | edit source]
  • Render Scaling = 100
  • If using DLSS: never stack high render scale on top

If he’s running 1440p or 4K, this alone can explain 14 FPS.

3. Clouds & Weather (big airborne FPS killer)[edit | edit source]

MSFS 2024’s volumetric clouds are much heavier than 2020, especially aloft.

Symptoms:

  • FPS fine on ground
  • FPS tanks climbing through weather layers
  • GPU-limited reported
Test:[edit | edit source]
  • Set Cloud Quality = High or Medium
  • Temporarily set Clear Skies
  • Retest same flight path

If FPS jumps back → clouds are the culprit.

4. Terrain / Object LOD imbalance (7800X3D trap)[edit | edit source]

The 7800X3D masks CPU bottlenecks until it doesn’t.

At altitude:

  • Terrain radius increases
  • Object streaming spikes
  • Main thread balloons to ~40 ms

But DevMode still flags GPU-limited due to pipeline wait.

Recommended starting point:[edit | edit source]
  • Terrain LOD: 100–150
  • Object LOD: 100
  • Avoid “Ultra” Object LOD

This alone can cut main thread time in half.

5. Rolling Cache / Streaming regression[edit | edit source]

MSFS 2024 streaming is more aggressive and less tolerant of:

  • Slow SSD
  • Old rolling cache
  • Network jitter
Steps:[edit | edit source]
  • Delete Rolling Cache
  • Recreate at 16–32 GB
  • Ensure it’s on NVMe, not SATA
  • Test with Bing Data ON, Photogrammetry OFF (temporarily)

Streaming stalls often show up after takeoff, not on the ground.

6. Background hooks (overlays, capture, RTSS)[edit | edit source]

MSFS 2024 is more sensitive to:

  • RTSS
  • GeForce overlay
  • Discord overlay
  • Recording hooks

RTSS especially can:

  • Break FG
  • Cause false GPU-limited states
Test:[edit | edit source]
  • Fully exit RTSS / Afterburner
  • Disable GeForce Experience overlay
  • No capture tools running

7. Known 2024 DevMode reporting weirdness (don’t trust it blindly)[edit | edit source]

DevMode in 2024:

  • Frequently mislabels the limiting factor
  • Reports GPU-limited even when the render queue is stalling on CPU or memory

The 40 ms main thread is already a red flag:

  • That caps him at ~25 FPS even under ideal conditions

So treat “GPU-limited” as symptomatic, not causal.

What I’d do in 10 minutes (fast triage)[edit | edit source]

  1. Clear skies preset
  2. Render scale 100
  3. Clouds = High
  4. Terrain/Object LOD = 100
  5. DLSS ON, FG OFF
  6. No V-Sync or limiters
  7. Kill RTSS / overlays

If FPS recovers → re-enable features one at a time.

Bottom line[edit | edit source]

This is not a weak system and not a “7800X3D can’t handle MSFS 2024” issue.

It’s almost certainly:

  • Frame generation conflict
  • Excessive render scaling
  • Cloud + LOD overload
  • Overlay / limiter interference

If you want, tell me:

  • Resolution
  • DLSS mode
  • FG on/off
  • Clouds setting
  • Terrain/Object LOD

…and I can pinpoint the exact offender very quickly.

References[edit | edit source]

  1. "FPS drop MSFS 2024". ChatGPT. Retrieved 2025-12-23.