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How to Add an Armature to a Figure in Blender

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Revision as of 03:31, 22 March 2023 by Lukegao1 (talk | contribs) (创建页面,内容为“ Adding an armature to a figure in Blender is a process that involves several steps. An armature is a type of skeleton that you can use to control the movements of a 3D model. Here's how to add an armature to a figure in Blender: 1. Import your figure into Blender. You can do this by going to File > Import > [file type of your figure] and selecting your file. 2. Select your figure by right-clicking on it in the 3D Viewport. 3. Go to Object Data Properties (…”)
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Adding an armature to a figure in Blender is a process that involves several steps. An armature is a type of skeleton that you can use to control the movements of a 3D model. Here's how to add an armature to a figure in Blender:

1. Import your figure into Blender. You can do this by going to File > Import > [file type of your figure] and selecting your file.

2. Select your figure by right-clicking on it in the 3D Viewport.

3. Go to Object Data Properties (the green triangle icon) in the Properties panel (on the right side of the screen) and click on the "Skeleton" option.

4. Click "Add Armature" and then choose the type of armature you want to add. For example, you might choose "Single Bone" or "Human (Meta-Rig)" depending on the type of figure you're working with.

5. You should now see the armature in the 3D Viewport. If you don't see it, press "Z" and select "Wireframe" to make sure it's not hidden.

6. In Edit Mode (press "Tab"), you can manipulate the armature to fit your figure. You can move, rotate, and scale the bones using the Transform tools in the toolbar on the left side of the screen.

7. Once you've positioned the armature to fit your figure, switch back to Object Mode (press "Tab" again) and parent the figure to the armature. To do this, select the figure and then shift-select the armature. Press "Ctrl + P" and choose "With Automatic Weights" from the menu.

8. Test the armature by selecting it and using Pose Mode (press "Ctrl + Tab" and select "Pose Mode") to move the bones. If your figure moves correctly, you're ready to start animating!

That's it! With these steps, you should be able to add an armature to your figure in Blender and start animating it.