Title: Openai/69447db3-806c-8006-b23b-7b480ecc717e - freem URL Source: https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e Markdown Content: (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff) _This conversation was exported from ChatGPT_[[1]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-1) ## gpt-5-2[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=1 "Edit section: gpt-5-2") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=1 "Edit section's source code: gpt-5-2")] ### User: Should we use Vsync on and limit fps slightly below refresh rate with freesync/vrr when using amd far frame generation?[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=2 "Edit section: User: Should we use Vsync on and limit fps slightly below refresh rate with freesync/vrr when using amd far frame generation?") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=2 "Edit section's source code: User: Should we use Vsync on and limit fps slightly below refresh rate with freesync/vrr when using amd far frame generation?")] Should we use Vsync on and limit fps slightly below refresh rate with freesync/vrr when using amd far frame generation? ### Assistant: Short answer: yes — in most cases that’s the best setup, but with very specific settings when you use FreeSync/VRR + AM…[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=3 "Edit section: Assistant: Short answer: yes — in most cases that’s the best setup, but with very specific settings when you use FreeSync/VRR + AM…") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=3 "Edit section's source code: Assistant: Short answer: yes — in most cases that’s the best setup, but with very specific settings when you use FreeSync/VRR + AM…")] Short answer: yes — in most cases that’s the best setup, but with very specific settings when you use FreeSync/VRR + AMD FSR Frame Generation (AFMF / FSR 3 FG). Here’s the clean, no-nonsense setup and why it works 👇 #### ✅ Recommended setup (AMD GPU + FreeSync/VRR + Frame Generation)[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=4 "Edit section: ✅ Recommended setup (AMD GPU + FreeSync/VRR + Frame Generation)") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=4 "Edit section's source code: ✅ Recommended setup (AMD GPU + FreeSync/VRR + Frame Generation)")] ##### 1. Enable FreeSync / VRR[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=5 "Edit section: 1. Enable FreeSync / VRR") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=5 "Edit section's source code: 1. Enable FreeSync / VRR")] * In AMD Adrenalin → Display → FreeSync: ON * In your monitor OSD → FreeSync / Adaptive Sync: ON This is mandatory. Frame generation without VRR feels worse. ##### 2. VSync: ON (but only at the driver level)[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=6 "Edit section: 2. VSync: ON (but only at the driver level)") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=6 "Edit section's source code: 2. VSync: ON (but only at the driver level)")] * AMD Adrenalin → Graphics → Wait for Vertical Refresh → ON * In-game VSync → OFF 👉 This prevents tearing only when you exceed the VRR range, without adding constant input lag like traditional in-game VSync. ##### 3. FPS limit slightly below refresh rate (VERY important)[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=7 "Edit section: 3. FPS limit slightly below refresh rate (VERY important)") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=7 "Edit section's source code: 3. FPS limit slightly below refresh rate (VERY important)")] Limit FPS to ~3–5 FPS below your monitor’s max refresh: | Monitor | FPS cap | | ------- | ------- | | 144 Hz | 140–141 | | 165 Hz | 160–162 | | 240 Hz | 235–237 | You can do this via: * AMD Adrenalin → FRTC * RTSS * In-game limiter (if it’s stable) ⚠️ Do not rely on Frame Generation alone to cap FPS — it doesn’t behave like a real limiter. #### 🎮 Why this combo works best with Frame Generation[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=8 "Edit section: 🎮 Why this combo works best with Frame Generation") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=8 "Edit section's source code: 🎮 Why this combo works best with Frame Generation")] ##### Without FPS cap:[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=9 "Edit section: Without FPS cap:") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=9 "Edit section's source code: Without FPS cap:")] * You hit refresh ceiling * VSync engages hard * Input latency spikes * FG frames feel uneven ##### With FPS cap below refresh:[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=10 "Edit section: With FPS cap below refresh:") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=10 "Edit section's source code: With FPS cap below refresh:")] * VRR stays active 100% of the time * No VSync “hard lock” * FG frames stay smooth * Lower perceived latency This is especially important with AMD FG, because: * It already adds some latency * It’s more sensitive to VRR disengaging than NVIDIA Reflex + DLSS FG #### ❌ What NOT to do[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=11 "Edit section: ❌ What NOT to do") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=11 "Edit section's source code: ❌ What NOT to do")] * ❌ In-game VSync + Driver VSync → double latency * ❌ No FPS cap → VRR breaks at ceiling * ❌ VSync OFF everywhere → tearing with FG * ❌ Chill instead of FPS cap → inconsistent pacing #### [[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=12 "Edit section: 🧠 Extra tips (worth doing)") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=12 "Edit section's source code: 🧠 Extra tips (worth doing)")] * Enable Anti-Lag / Anti-Lag+ (unless the game explicitly warns against it) * Avoid running above native refresh even if FG “can” * If the game supports it: Use in-game limiter > RTSS > FRTC (in that order) #### Bottom line[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=13 "Edit section: Bottom line") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=13 "Edit section's source code: Bottom line")] Best practice with AMD Frame Generation: ✔ FreeSync ON ✔ Driver VSync ON ✔ In-game VSync OFF ✔ FPS cap 3–5 below refresh That gives you the smoothest frame pacing, lowest latency possible, and zero tearing with AMD FG. If you want, tell me: * your monitor refresh rate * the game(s) you play * whether you’re using AFMF or FSR 3 FG I can give you exact per-game settings 🔧 ### User: Can you show me the AMD source?[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=14 "Edit section: User: Can you show me the AMD source?") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=14 "Edit section's source code: User: Can you show me the AMD source?")] Can you show me the AMD source? ### Assistant: I couldn’t find an official AMD support page that explicitly says “enable V-Sync + VRR + frame cap when using Radeon fr…[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=15 "Edit section: Assistant: I couldn’t find an official AMD support page that explicitly says “enable V-Sync + VRR + frame cap when using Radeon fr…") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=15 "Edit section's source code: Assistant: I couldn’t find an official AMD support page that explicitly says “enable V-Sync + VRR + frame cap when using Radeon fr…")] I couldn’t find an official AMD support page that explicitly says “enable V-Sync + VRR + frame cap when using Radeon frame generation” (similar to how NVIDIA documents Reflex + DLSS 3), but there *are pieces of official AMD documentation and authoritative sources that support the logic behind that recommendation. Here’s what we do have from AMD plus corroborating technical guidance: ##### ✅ 1. Official AMD on FSR / Frame Generation[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=16 "Edit section: ✅ 1. Official AMD on FSR / Frame Generation") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=16 "Edit section's source code: ✅ 1. Official AMD on FSR / Frame Generation")] * AMD’s FSR technologies page confirms that FSR Frame Generation is designed to generate intermediate frames as part of the presentation pipeline, and that it works in tandem with upscaling and latency-reduction technologies like Radeon Anti-Lag 2. It doesn’t give configuration advice, but it shows AMD’s intention for optimal use in games. GPUOpen[[2]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-2) ##### ✅ 2. AMD FSR 3 Technical documentation[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=17 "Edit section: ✅ 2. AMD FSR 3 Technical documentation") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=17 "Edit section's source code: ✅ 2. AMD FSR 3 Technical documentation")] * The AMD FSR Frame Generation Swapchain manual notes how the VSync and variable refresh rate (VRR) interact with the frame generation swapchain — showing that the pacing logic takes both into account during presentation. GPUOpen[[3]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-3) This is important because it means the sync behavior isn’t ignored by the frame generation system. ##### 🔎 3. AMD’s indirect recommendations / best-practice hints[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=18 "Edit section: 🔎 3. AMD’s indirect recommendations / best-practice hints") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=18 "Edit section's source code: 🔎 3. AMD’s indirect recommendations / best-practice hints")] While AMD hasn’t published a unified “gaming setup guide” yet like NVIDIA Reflex with DLSS, these technical and implementation docs make it clear: * The pacing logic of FSR Frame Generation considers expected refresh rate targets. GPUOpen[[4]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-4) * Frame generation presumes input framerates above a threshold (e.g., ~60 FPS) to avoid interpolation artifacts. GPUOpen[[5]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-5) * AMD does not disclaim VRR or VSync usage; rather, pacing systems interact with them depending on modes. GPUOpen[[6]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-6) ##### [[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=19 "Edit section: 🧠 Community + expert confirmation") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=19 "Edit section's source code: 🧠 Community + expert confirmation")] Even though these are not official AMD marketing docs, they reflect what AMD engineers and experienced developers/testers have observed from AMD’s own technical releases: * Enabling VSync with frame generation is widely suggested for correct pacing and to avoid tearing because VRR alone doesn’t cap above the refresh rate when FG drives effective outputs. Reddit[[7]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-7) * Many guides recommend FPS limiting when using frame generation, since unbounded framerates can cause sync issues and tearing even with VRR. Medium[[8]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-8) * Frame pacing issues with FG/VSync/VRR being misaligned have been reported when VSync is disabled. NeoGAF[[9]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-9) ##### 📌 What’s missing from AMD docs but implied[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=20 "Edit section: 📌 What’s missing from AMD docs but implied") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=20 "Edit section's source code: 📌 What’s missing from AMD docs but implied")] AMD doesn’t yet publish one single authoritative “here’s how to configure GPU/driver/monitor for best experience with FSR Frame Generation + VRR” guidance like NVIDIA does with Reflex + DLSS. However, the technical behavior of their frame pacing and swapchain code clearly relies on a stable presentation rhythm (which VRR + capped framerate + VSync provides). GPUOpen[[10]](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_note-10) #### 🧩 Summary of the AMD-linked evidence[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=21 "Edit section: 🧩 Summary of the AMD-linked evidence") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=21 "Edit section's source code: 🧩 Summary of the AMD-linked evidence")] | Claim | Supported by AMD sources? | | --------------------------------------------- | ------------------------------------------------------ | | Frame Generation works with VRR | Implied by pacing docs, not explicitly a guide | | AMD FG benefits from syncing to refresh | Technical docs show pacing logic reacts to VSync/VRR | | Limits / caps help performance/tear avoidance | Recommended by reviewers, confirmed by pacing behavior | | AMD provides clear published settings guide | ❌ No official single page yet | #### 📌 If you want the actual AMD links to read yourself[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=22 "Edit section: 📌 If you want the actual AMD links to read yourself") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=22 "Edit section's source code: 📌 If you want the actual AMD links to read yourself")] Here are the authoritative docs I used above: 🔗 AMD FSR technologies overview — AMD official (FSR including Frame Generation) AMD FSR Technologies page (official) 🔗 AMD FSR Frame Generation manual / swapchain — AMD GPUOpen official docs AMD FSR Frame Generation Swapchain docs (official) If you want, I can pull direct quotes or screenshots from the specific AMD technical documentation about frame pacing and how VSync/VRR interacts with the frame generation swap chain. ## References[[edit](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&veaction=edit§ion=23 "Edit section: References") | [edit source](https://freemwiki.com/index.php?title=Openai/69447db3-806c-8006-b23b-7b480ecc717e&action=edit§ion=23 "Edit section's source code: References")] 1. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-1 "Jump up")["Vsync and FPS limit setup"](https://chatgpt.com/share/69447db3-806c-8006-b23b-7b480ecc717e). ChatGPT. Retrieved 2025-12-19. 2. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-2 "Jump up")["GPUOpen"](https://gpuopen.com/amd-fsr-framegeneration/). gpuopen.com. Retrieved 2025-12-19. 3. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-3 "Jump up")["GPUOpen"](https://gpuopen.com/manuals/fsr_sdk/techniques/frame-interpolation-swap-chain/). gpuopen.com. Retrieved 2025-12-19. 4. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-4 "Jump up")["GPUOpen"](https://gpuopen.com/news/fsr3-in-games-technical-details/). gpuopen.com. Retrieved 2025-12-19. 5. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-5 "Jump up")["GPUOpen"](https://gpuopen.com/manuals/fsr_sdk/techniques/frame-interpolation-swap-chain/). gpuopen.com. Retrieved 2025-12-19. 6. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-6 "Jump up")["GPUOpen"](https://gpuopen.com/news/fsr3-in-games-technical-details/). gpuopen.com. Retrieved 2025-12-19. 7. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-7 "Jump up")["Reddit"](https://www.reddit.com/r/Amd/comments/16vbndk/amd_fsr_3_now_available/). reddit.com. Retrieved 2025-12-19. 8. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-8 "Jump up")["Medium"](https://medium.com/%40opinali/testing-fsr-3-0s-frame-generation-457ab4668979). medium.com. Retrieved 2025-12-19. 9. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-9 "Jump up")["NeoGAF"](https://www.neogaf.com/threads/digital-foundry-amd-fsr3-hands-on-promising-image-quality-but-there-are-problems.1662072/). neogaf.com. Retrieved 2025-12-19. 10. [↑](https://freemwiki.com/index.php?oldid=594615&title=Openai%2F69447db3-806c-8006-b23b-7b480ecc717e#cite_ref-10 "Jump up")["GPUOpen"](https://gpuopen.com/manuals/fsr_sdk/techniques/frame-interpolation-swap-chain/). gpuopen.com. Retrieved 2025-12-19.