Openai/69439792-2444-8011-99db-c3304d8ebf6e

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This conversation was exported from ChatGPT[1]

gpt-5-2 edit

User: Can we sue game developer if the wrongly mislead users of odds mentioned in micro transactions and in app purchases edit

Can we sue game developer if the wrongly mislead users of odds mentioned in micro transactions and in app purchases

Assistant: Short answer: Yes, it is possible to sue a game developer for misleading users about odds in microtransactions / in-app… edit

Short answer: Yes, it is possible to sue a game developer for misleading users about odds in microtransactions / in-app purchases — but whether you can win depends heavily on jurisdiction, evidence, and how the odds were presented.

Below is a clear, practical breakdown.

1. What counts as “misleading odds” (legally)? edit

A game developer can be in legal trouble if they:

  • ❌ Hide odds completely for loot boxes / gacha / packs
  • ❌ Display false or manipulated odds (e.g., “5% chance” but actual drop rate is lower)
  • ❌ Change odds dynamically without disclosure (e.g., after purchases, win/loss streaks)
  • ❌ Use deceptive language like “guaranteed,” “high chance,” “almost certain”
  • ❌ Fail to disclose conditional odds (e.g., odds differ per player or per spending tier)

This is typically classified as:

  • Unfair trade practice
  • Deceptive advertising
  • Consumer fraud / misrepresentation

2. Legal position in India 🇮🇳 (important for you) edit

In India, users can take action under:

🔹 Consumer Protection Act, 2019 edit

Applicable if:

  • The game involves real money transactions
  • Odds influence a purchasing decision

Relevant sections:

  • Section 2(47) – Unfair Trade Practice
  • Section 10 – Central Consumer Protection Authority (CCPA)
  • Section 17 / 34 – Filing complaints before Consumer Commissions

Misleading odds can qualify as:

“False representation of the quality, quantity, or standard of services.”
🔹 IT Act, 2000 (limited use) edit

If odds manipulation involves:

  • Fraud
  • Deliberate deception via software design
🔹 Advertising Standards Council of India (ASCI) edit

If odds are promoted via ads, trailers, or influencer content:

  • Complaints can be filed (faster, but no compensation)

✅ Consumer courts are the most practical route in India.

3. How this works in other major regions (for context) edit

🇪🇺 European Union edit

Very strong protections:

  • Loot boxes often treated as gambling
  • Mandatory odds disclosure in many countries
  • Fines and bans already imposed (Belgium, Netherlands)
🇺🇸 United States edit

Possible under:

  • State consumer protection laws
  • Class-action lawsuits (common)
  • FTC actions for deceptive practices

⚠️ BUT: Arbitration clauses often block individual lawsuits.

4. What evidence is REQUIRED to succeed edit

You cannot win without proof. Strong cases usually have:

📌 Core evidence edit
  • Screenshots / recordings of stated odds
  • Purchase receipts / transaction history
  • Terms & Conditions at the time of purchase
📌 Technical or statistical proof (very important) edit
  • Large sample size of outcomes
  • Community-wide data showing odds mismatch
  • Reverse-engineering or data-mining (where legal)
📌 Internal leaks or admissions (rare but powerful) edit
  • Patch notes admitting “odds adjustment”
  • Developer statements contradicting disclosures

5. Major obstacles you will face edit

Be aware of these common blockers:

⚠️ Arbitration clauses edit

Most games include:

“Disputes resolved by arbitration, no class actions”

Indian consumer courts may still allow claims, but developers will try to block them.

⚠️ “Odds are illustrative” disclaimers edit

If odds say:

  • “Up to”
  • “Approximate”
  • “Subject to change”

Your case becomes harder — but not impossible if deception is clear.

⚠️ Small individual losses edit

Courts care more when:

  • Many users are affected
  • Minors are involved
  • Real-money gambling mechanics exist

6. What actions you can realistically take (step-by-step) edit

Option 1: Consumer Complaint (India) – Best first move edit
  • File via e-Daakhil portal
  • Claim: - Refund - Compensation for unfair practice - Penalty directions to developer
Option 2: CCPA Complaint edit
  • Triggers investigation into misleading practices
  • Useful if many users affected
Option 3: Collective / Class-style complaint edit
  • Multiple players filing similar complaints
  • Much stronger impact
Option 4: Media & Regulatory pressure edit
  • ASCI complaint
  • Gaming regulator complaints (if gambling-like)

7. When a lawsuit is MOST likely to succeed edit

You have a strong case if:

  • Odds were numerically stated
  • You can show systematic mismatch
  • Real money was involved
  • Game targets or includes minors
  • Odds changed without notice

You have a weak case if:

  • Odds were vague or not mentioned
  • Game uses only cosmetic items (no value)
  • Losses are trivial and isolated

8. Important disclaimer (honest truth) edit

Not every “unfair” game mechanic is illegal.
Courts act only when deception is material, provable, and financially relevant.
If you want, tell me: edit
  • 🎮 Which game
  • 💰 Type of purchase (loot box, gacha, card pack, etc.)
  • 📍 Your country of purchase
  • 📊 Whether odds were explicitly shown

I can then tell you exactly:

  • If you have a viable legal case
  • What law applies
  • How strong the claim realistically is

References edit

  1. "Suing game developers for misleading odds". ChatGPT. Retrieved 2025-12-19.