Openai/694987c8-da48-800d-87eb-15c875008f80
This conversation was exported from ChatGPT[1]
gpt-5-2[edit | edit source]
User: We have a fellow with a AMD7800X3D, RTX5080, 32B system ram.[edit | edit source]
We have a fellow with a AMD7800X3D, RTX5080, 32B system ram. He says MSFS 2020 ran very well on this system. In moving to MSFS2024 he's finding in the plane a terrible frame rate which actually went down from 40-60 on the ground to 14FPS a few thousand feet up. DevMode's FPS counter says he's GPU limited, and yet the Main Thread is at 40ms. What might he start looking at?
Assistant: That combo should not behave like that in MSFS 2024, so this is almost certainly a configuration / engine-interaction p…[edit | edit source]
That combo should not behave like that in MSFS 2024, so this is almost certainly a configuration / engine-interaction problem, not raw hardware. The key clue is this:
- GPU-limited, yet Main Thread ~40 ms, and FPS drops after takeoff
That pattern narrows things down a lot.
Below is a prioritized checklist, starting with the most common MSFS 2024–specific traps I’m seeing.
1. Frame Generation / Upscaling mismatch (VERY likely)[edit | edit source]
MSFS 2024 changed how DLSS, Frame Generation, and V-Sync interact.
What often happens[edit | edit source]
- FG is enabled, but: - V-Sync is on (in sim or NVCP), or - A frame limiter is active (RTSS / NVCP / in-sim), or - G-SYNC + V-Sync combination is wrong
This can cause:
- GPU shows “limited”
- Main thread time inflates
- FPS collapses once airborne (more GPU work → worse feedback loop)
What to test (clean baseline)[edit | edit source]
In MSFS 2024:
- DLSS: ON
- Frame Generation: OFF (temporarily)
- V-Sync: OFF
- In-sim frame limiter: OFF
In NVCP:
- V-Sync: Off
- Low Latency Mode: Off
- Max Frame Rate: Off
If FPS suddenly normalizes → FG pipeline conflict confirmed.
Once stable, re-enable FG carefully (no other limiter active).
2. Render Scaling / TAA carry-over trap[edit | edit source]
MSFS 2024 does not reset all 2020 carry-over settings cleanly.
Common issue:
- Render Scaling ends up >100 (sometimes 130–200) combined with DLSS
This explodes GPU cost once clouds + terrain stream in at altitude.
Check:[edit | edit source]
- Render Scaling = 100
- If using DLSS: never stack high render scale on top
If he’s running 1440p or 4K, this alone can explain 14 FPS.
3. Clouds & Weather (big airborne FPS killer)[edit | edit source]
MSFS 2024’s volumetric clouds are much heavier than 2020, especially aloft.
Symptoms:
- FPS fine on ground
- FPS tanks climbing through weather layers
- GPU-limited reported
Test:[edit | edit source]
- Set Cloud Quality = High or Medium
- Temporarily set Clear Skies
- Retest same flight path
If FPS jumps back → clouds are the culprit.
4. Terrain / Object LOD imbalance (7800X3D trap)[edit | edit source]
The 7800X3D masks CPU bottlenecks until it doesn’t.
At altitude:
- Terrain radius increases
- Object streaming spikes
- Main thread balloons to ~40 ms
But DevMode still flags GPU-limited due to pipeline wait.
Recommended starting point:[edit | edit source]
- Terrain LOD: 100–150
- Object LOD: 100
- Avoid “Ultra” Object LOD
This alone can cut main thread time in half.
5. Rolling Cache / Streaming regression[edit | edit source]
MSFS 2024 streaming is more aggressive and less tolerant of:
- Slow SSD
- Old rolling cache
- Network jitter
Steps:[edit | edit source]
- Delete Rolling Cache
- Recreate at 16–32 GB
- Ensure it’s on NVMe, not SATA
- Test with Bing Data ON, Photogrammetry OFF (temporarily)
Streaming stalls often show up after takeoff, not on the ground.
6. Background hooks (overlays, capture, RTSS)[edit | edit source]
MSFS 2024 is more sensitive to:
- RTSS
- GeForce overlay
- Discord overlay
- Recording hooks
RTSS especially can:
- Break FG
- Cause false GPU-limited states
Test:[edit | edit source]
- Fully exit RTSS / Afterburner
- Disable GeForce Experience overlay
- No capture tools running
7. Known 2024 DevMode reporting weirdness (don’t trust it blindly)[edit | edit source]
DevMode in 2024:
- Frequently mislabels the limiting factor
- Reports GPU-limited even when the render queue is stalling on CPU or memory
The 40 ms main thread is already a red flag:
- That caps him at ~25 FPS even under ideal conditions
So treat “GPU-limited” as symptomatic, not causal.
What I’d do in 10 minutes (fast triage)[edit | edit source]
- Clear skies preset
- Render scale 100
- Clouds = High
- Terrain/Object LOD = 100
- DLSS ON, FG OFF
- No V-Sync or limiters
- Kill RTSS / overlays
If FPS recovers → re-enable features one at a time.
Bottom line[edit | edit source]
This is not a weak system and not a “7800X3D can’t handle MSFS 2024” issue.
It’s almost certainly:
- Frame generation conflict
- Excessive render scaling
- Cloud + LOD overload
- Overlay / limiter interference
If you want, tell me:
- Resolution
- DLSS mode
- FG on/off
- Clouds setting
- Terrain/Object LOD
…and I can pinpoint the exact offender very quickly.
References[edit | edit source]
- ↑ "FPS drop MSFS 2024". ChatGPT. Retrieved 2025-12-23.