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gpt-5-2[edit | edit source]

User: Can we sue game developer if the wrongly mislead users of odds mentioned in micro transactions and in app purchases[edit | edit source]

Can we sue game developer if the wrongly mislead users of odds mentioned in micro transactions and in app purchases

Assistant: Short answer: Yes, it is possible to sue a game developer for misleading users about odds in microtransactions / in-app…[edit | edit source]

Short answer: Yes, it is possible to sue a game developer for misleading users about odds in microtransactions / in-app purchases — but whether you can win depends heavily on jurisdiction, evidence, and how the odds were presented.

Below is a clear, practical breakdown.

1. What counts as “misleading odds” (legally)?[edit | edit source]

A game developer can be in legal trouble if they:

  • ❌ Hide odds completely for loot boxes / gacha / packs
  • ❌ Display false or manipulated odds (e.g., “5% chance” but actual drop rate is lower)
  • ❌ Change odds dynamically without disclosure (e.g., after purchases, win/loss streaks)
  • ❌ Use deceptive language like “guaranteed,” “high chance,” “almost certain”
  • ❌ Fail to disclose conditional odds (e.g., odds differ per player or per spending tier)

This is typically classified as:

  • Unfair trade practice
  • Deceptive advertising
  • Consumer fraud / misrepresentation

2. Legal position in India 🇮🇳 (important for you)[edit | edit source]

In India, users can take action under:

🔹 Consumer Protection Act, 2019[edit | edit source]

Applicable if:

  • The game involves real money transactions
  • Odds influence a purchasing decision

Relevant sections:

  • Section 2(47) – Unfair Trade Practice
  • Section 10 – Central Consumer Protection Authority (CCPA)
  • Section 17 / 34 – Filing complaints before Consumer Commissions

Misleading odds can qualify as:

“False representation of the quality, quantity, or standard of services.”
🔹 IT Act, 2000 (limited use)[edit | edit source]

If odds manipulation involves:

  • Fraud
  • Deliberate deception via software design
🔹 Advertising Standards Council of India (ASCI)[edit | edit source]

If odds are promoted via ads, trailers, or influencer content:

  • Complaints can be filed (faster, but no compensation)

✅ Consumer courts are the most practical route in India.

3. How this works in other major regions (for context)[edit | edit source]

🇪🇺 European Union[edit | edit source]

Very strong protections:

  • Loot boxes often treated as gambling
  • Mandatory odds disclosure in many countries
  • Fines and bans already imposed (Belgium, Netherlands)
🇺🇸 United States[edit | edit source]

Possible under:

  • State consumer protection laws
  • Class-action lawsuits (common)
  • FTC actions for deceptive practices

⚠️ BUT: Arbitration clauses often block individual lawsuits.

4. What evidence is REQUIRED to succeed[edit | edit source]

You cannot win without proof. Strong cases usually have:

📌 Core evidence[edit | edit source]
  • Screenshots / recordings of stated odds
  • Purchase receipts / transaction history
  • Terms & Conditions at the time of purchase
📌 Technical or statistical proof (very important)[edit | edit source]
  • Large sample size of outcomes
  • Community-wide data showing odds mismatch
  • Reverse-engineering or data-mining (where legal)
📌 Internal leaks or admissions (rare but powerful)[edit | edit source]
  • Patch notes admitting “odds adjustment”
  • Developer statements contradicting disclosures

5. Major obstacles you will face[edit | edit source]

Be aware of these common blockers:

⚠️ Arbitration clauses[edit | edit source]

Most games include:

“Disputes resolved by arbitration, no class actions”

Indian consumer courts may still allow claims, but developers will try to block them.

⚠️ “Odds are illustrative” disclaimers[edit | edit source]

If odds say:

  • “Up to”
  • “Approximate”
  • “Subject to change”

Your case becomes harder — but not impossible if deception is clear.

⚠️ Small individual losses[edit | edit source]

Courts care more when:

  • Many users are affected
  • Minors are involved
  • Real-money gambling mechanics exist

6. What actions you can realistically take (step-by-step)[edit | edit source]

Option 1: Consumer Complaint (India) – Best first move[edit | edit source]
  • File via e-Daakhil portal
  • Claim: - Refund - Compensation for unfair practice - Penalty directions to developer
Option 2: CCPA Complaint[edit | edit source]
  • Triggers investigation into misleading practices
  • Useful if many users affected
Option 3: Collective / Class-style complaint[edit | edit source]
  • Multiple players filing similar complaints
  • Much stronger impact
Option 4: Media & Regulatory pressure[edit | edit source]
  • ASCI complaint
  • Gaming regulator complaints (if gambling-like)

7. When a lawsuit is MOST likely to succeed[edit | edit source]

You have a strong case if:

  • Odds were numerically stated
  • You can show systematic mismatch
  • Real money was involved
  • Game targets or includes minors
  • Odds changed without notice

You have a weak case if:

  • Odds were vague or not mentioned
  • Game uses only cosmetic items (no value)
  • Losses are trivial and isolated

8. Important disclaimer (honest truth)[edit | edit source]

Not every “unfair” game mechanic is illegal.
Courts act only when deception is material, provable, and financially relevant.
If you want, tell me:[edit | edit source]
  • 🎮 Which game
  • 💰 Type of purchase (loot box, gacha, card pack, etc.)
  • 📍 Your country of purchase
  • 📊 Whether odds were explicitly shown

I can then tell you exactly:

  • If you have a viable legal case
  • What law applies
  • How strong the claim realistically is

References[edit | edit source]

  1. "Suing game developers for misleading odds". ChatGPT. Retrieved 2025-12-19.