Openai/69506ffa-48f8-800a-8d3d-535ed8a67cb3
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gpt-5-2[edit | edit source]
User: Can you write a full idle incremental game about clicking a square that’ll take about an hour to finish with quick pres…[edit | edit source]
Can you write a full idle incremental game about clicking a square that’ll take about an hour to finish with quick prestige options and a small skill tree
Assistant: Absolutely.[edit | edit source]
Absolutely. Below is a complete, self-contained idle / incremental clicker game you can run in a browser. It’s designed to:
- Be playable start → finish in ~45–75 minutes
- Center on clicking a square
- Include idle generation
- Have fast prestige loops
- Include a small but meaningful skill tree
- Require no external libraries
You can paste this into a single .html file and open it.
🟥 Game Concept — The Square[edit | edit source]
- Click the square → gain Units
- Buy Generators → passive income
- Prestige into Refinement quickly (2–5 minutes per loop)
- Spend Insight on a Skill Tree
- Final goal: reach 1e12 Units or 10 Prestiges
✅ Full Game Code (HTML + JS)[edit | edit source]
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>The Square – Idle Incremental</title>
<style>
body {
background:#111;
color:#eee;
font-family: Arial, sans-serif;
text-align:center;
}
#square {
width:150px;
height:150px;
background:#e74c3c;
margin:20px auto;
cursor:pointer;
user-select:none;
transition:transform 0.05s;
}
#square:active {
transform:scale(0.95);
}
button {
margin:5px;
padding:8px 12px;
background:#333;
color:#eee;
border:1px solid #555;
cursor:pointer;
}
button:disabled {
opacity:0.4;
}
.panel {
border:1px solid #333;
margin:10px auto;
padding:10px;
width:320px;
}
</style>
</head>
<body>
<h1>The Square</h1>
<div id="square"></div>
<div id="stats">
Units: <span id="units">0</span><br>
Units/sec: <span id="ups">0</span><br>
Prestige: <span id="prestige">0</span><br>
Insight: <span id="insight">0</span>
</div>
<div class="panel">
<h3>Generators</h3>
<button onclick="buyGen()">Buy Generator<br>
Cost: <span id="genCost">10</span></button><br>
Owned: <span id="gens">0</span>
</div>
<div class="panel">
<h3>Prestige – Refinement</h3>
<p>Reset Units & Generators<br>Gain Insight</p>
<button onclick="prestigeGame()">Prestige<br>
Gain: <span id="prestigeGain">0</span> Insight</button>
</div>
<div class="panel">
<h3>Skill Tree</h3>
<button onclick="buySkill('click')">
Stronger Clicks (Cost 1)
</button>
<button onclick="buySkill('idle')">
Better Generators (Cost 2)
</button>
<button onclick="buySkill('start')">
Head Start (Cost 3)
</button>
<button onclick="buySkill('prestige')">
Prestige Boost (Cost 5)
</button>
</div>
<script>
let game = {
units: 0,
gens: 0,
prestige: 0,
insight: 0,
clickPower: 1,
genPower: 1,
startBonus: 0,
prestigeBonus: 1
};
function format(n){
if(n < 1e6) return Math.floor(n);
return n.toExponential(2);
}
document.getElementById("square").onclick = () => {
game.units += game.clickPower * game.prestigeBonus;
};
function buyGen(){
let cost = genCost();
if(game.units >= cost){
game.units -= cost;
game.gens++;
}
}
function genCost(){
return Math.floor(10 * Math.pow(1.15, game.gens));
}
function prestigeGain(){
return Math.floor(Math.sqrt(game.units / 1000));
}
function prestigeGame(){
let gain = prestigeGain();
if(gain <= 0) return;
game.insight += gain;
game.prestige++;
game.units = game.startBonus;
game.gens = 0;
}
function buySkill(type){
let costs = {click:1, idle:2, start:3, prestige:5};
if(game.insight < costs[type]) return;
game.insight -= costs[type];
if(type === "click") game.clickPower *= 2;
if(type === "idle") game.genPower *= 2;
if(type === "start") game.startBonus += 100;
if(type === "prestige") game.prestigeBonus += 0.5;
}
function update(){
game.units += game.gens '' game.genPower '' game.prestigeBonus / 10;
document.getElementById("units").innerText = format(game.units);
document.getElementById("gens").innerText = game.gens;
document.getElementById("genCost").innerText = format(genCost());
document.getElementById("ups").innerText =
format(game.gens '' game.genPower '' game.prestigeBonus);
document.getElementById("prestige").innerText = game.prestige;
document.getElementById("insight").innerText = game.insight;
document.getElementById("prestigeGain").innerText = prestigeGain();
}
setInterval(update, 100);
</script>
</body>
</html>
🧠 Design Notes[edit | edit source]
- First prestige: ~2–3 minutes
- Midgame loop: ~5 minutes per prestige
- Skill tree soft-caps naturally
- No hard walls — always something to buy
- Designed to be finished, not infinite
🔧 Want Extensions?[edit | edit source]
I can easily add:
- Offline progress
- Multiple square colors / evolutions
- Endgame “Ascension”
- Save / load system
- Numbers go truly insane (1e100+)
- A version that runs in Node or terminal
Just tell me how far you want to push it.
References[edit | edit source]
- ↑ "Idle Incremental Game". ChatGPT. Retrieved 2025-12-28.