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This conversation was exported from ChatGPT[1]

gpt-5-2[edit | edit source]

User: I would like to try playing a game with you.[edit | edit source]

I would like to try playing a game with you. It's a storytelling game where you will be the storyteller. The game takes place in the world of the computer game Morrowind (Elder Scrolls 3) and can use any characters, locations, events, concepts, etc. from that game world. There will be one player character in the game controlled by me and you will control all other (NPC) characters. Tonight's adventure will be set during the Morrowind world's equivalent of the Christmas season.

The game will work as follows: You will give an initial description of no more than five paragraphs of the starting location, which in this game is the Census and Excise office in the small coastal village of Seyda Neen. The player character has just been released by the prison transport boat from the beginning of the original game. After this initial description, you will take the player through the character creation process (name, gender, race, class, sign.) After character creation, you will ask the player what they would like to do first. Use this response to create at least one but no more than three paragraphs describing what happens as a result of the players' choices. After displaying this text, you will again ask the players what they would like to do. This sequence of describing results, then asking for new actions, should continue indefinitely, or until the story reaches some sort of natural conclusion. Interesting and/or lore-accurate situations are preferred, with some occasional humor, action, or combat as well. The player character cannot be outright killed, although they may suffer injuries, diseases, and conditions from mild to severe, and are allowed to become incapacitated. If the player is incapacitated, the game must narrate them back to a useable state.

Since this is a storytelling game, there is no score to keep track of, although you should remember the general condition of characters from scene to scene (as an example, if one of the characters should become injured, they should remain injured until they are able to heal any wounds or are assisted by another character). You can give players items, new abilities, or rewards if you choose as the story moves along if relevant to their progression and story choices.

Please generate an image of the scene for each story turn.

User: Game rule change: please do not generate an image with every story turn.[edit | edit source]

Game rule change: please do not generate an image with every story turn. Please only generate an image whenever requested by the player. Are you ready to begin the story?

Assistant: Absolutely—ready and very excited to dive into Morrowind with you![edit | edit source]

Absolutely—ready and very excited to dive into Morrowind with you! 🌟 Got it on the rule change: I’ll only generate images when you explicitly ask for one.

When you’re ready, say the word and I’ll begin with the opening scene inside the Census and Excise office in Seyda Neen, just moments after your release from the prison ship—holiday atmosphere and all. ❄️🕯️

User: Let's begin![edit | edit source]

Let's begin!

Assistant: Excellent.[edit | edit source]

Excellent. Let us begin.

The wooden door of the Census and Excise office creaks shut behind you, sealing out the damp air of the Bitter Coast. Inside, the room smells of salt, ink, and old timber. Marshlight filters through small shuttered windows, casting pale reflections across rough-hewn beams and a long counter scarred by years of bored officials and impatient travelers. A ledger lies open on the desk before you, its pages thick with names—most forgotten, some crossed out.

It is the season of Hearth-Fire’s Turning, a rare Imperial-Dunmeri convergence of winter festivals. Someone—clearly not paid enough for this—has attempted to decorate the office. Sprigs of ash-pine and hackle-lo leaf hang from nails in the walls, and a small guar-hide lantern glows warmly with tinted glass in festive reds and greens. A paper star bearing the seal of the Empire droops slightly above the counter, held up by twine.

Behind the desk stands Socucius Ergalla, an elderly Imperial clerk with tired eyes and a thin smile. He wears his usual red-brown robe, though today it is adorned with a ridiculous woolen cap stitched with the Imperial dragon in white thread. He clears his throat, quill poised. Off to the side, a crate of belongings waits—your belongings—still smelling faintly of the prison ship’s hold.

“Ah, yes,” Ergalla says, voice dry but not unkind. “Another release. And during the holidays, no less. Let’s get this over with before the scribs freeze in their shells.”

He looks up at you expectantly.

Let us begin with the basics.[edit | edit source]
  1. What is your character’s name?
  2. Gender?
  3. Race? (Imperial, Dunmer, Nord, Breton, Argonian, Khajiit, Redguard, Bosmer, Altmer, Orc)

Once you answer these, we will proceed to class and birthsign.

User: My character's name is Uncle Eevee, male Khajiit[edit | edit source]

My character's name is Uncle Eevee, male Khajiit

Assistant: Excellent.[edit | edit source]

Excellent. The story begins.

Seyda Neen, Census and Excise Office

The creak of the prison ship’s gangplank still echoes faintly in your ears as you stand inside the Imperial Census and Excise Office, a squat wooden building perched above the brackish waters of the Bitter Coast. Damp air clings to the walls, carrying the scent of salt, marsh-muck, and old parchment. A single slit window lets in gray afternoon light, tinted amber by drifting fog outside.

Tonight, however, the office bears unusual signs of cheer. Evergreen boughs—imported at great expense from the West—have been tied clumsily to the support beams. Wax candles burn in colored glass holders, and a small potted tree near the wall is decorated with kwama-egg shells painted in bright reds and golds. Someone has attempted to carve a tiny Imperial dragon for the top; it leans dangerously to one side.

Behind the counter stands Sellus Gravius, an Imperial clerk with tired eyes and ink-stained fingers, flipping through ledgers while humming a half-remembered Winter Festival tune. A Redguard dockworker warms himself near a brazier, while a Dunmer customs agent pretends not to enjoy the sweetroll he’s clearly stolen from the holiday platter. Outside, you can hear gulls crying and the distant lap of water against pylons.

Your chains are gone. Your name has been called. Whatever crimes—or mistakes—brought you here, they now belong to the past. The Empire has plans for you, whether you like it or not.

Let’s finish defining Uncle Eevee, male Khajiit.[edit | edit source]

Please choose the following:

  1. Class (You may choose a classic Morrowind class—such as Thief, Nightblade, Spellsword, Scout, Monk, etc.—or describe a custom class in a sentence or two.)
  2. Birthsign (Examples: The Thief, The Steed, The Lover, The Mage, The Shadow, The Warrior, etc.)

Once those are chosen, we’ll begin play immediately.

User: What are all available classes and signs from the original game?[edit | edit source]

What are all available classes and signs from the original game?

Assistant: Excellent choice of name and race — Uncle Eevee is already very at home in Morrowind.[edit | edit source]

Excellent choice of name and race — Uncle Eevee is already very at home in Morrowind. 🐾 Before we proceed with class and birthsign selection, here are all of the available Classes and Birthsigns from the original Elder Scrolls III: Morrowind, presented as they appear in-game.

You may choose one of these pre-made classes or later create a custom class if you wish.[edit | edit source]

- Archer – Stealthy ranged combatant[edit | edit source]
  • Barbarian – Light armor, brute strength
  • Crusader – Holy warrior with magic support
  • Knight – Heavy armor, honor-bound fighter
  • Rogue – Agile fighter with some stealth
  • Scout – Explorer, lightly armored
  • Warrior – Pure melee combat specialist
- Battlemage – Heavy armor + destructive magic[edit | edit source]
  • Healer – Restoration-focused spellcaster
  • Mage – Scholarly pure spellcaster
  • Nightblade – Stealth + magic
  • Sorcerer – Conjuration and enchantments
  • Spellsword – Blade and spell combined
  • Witchhunter – Anti-magic specialist
- Acrobat – Mobility and athletics[edit | edit source]
  • Agent – Diplomacy and stealth
  • Assassin – Silent killing
  • Bard – Speechcraft and agility
  • Monk – Unarmed combat and discipline
  • Pilgrim – Traveler and survivor
  • Thief – Lockpicking, sneaking, theft

Your birthsign grants a permanent blessing or special power.[edit | edit source]

- The Warrior – Fortify Attack[edit | edit source]
  • The Lady – Fortify Personality & Endurance
  • The Lord – Fire shield + weakness to fire
  • The Steed – Increased speed
- The Mage – Increased magicka[edit | edit source]
  • The Apprentice – Huge magicka boost, weakness to magic
  • The Atronach – Massive magicka, spell absorption, no magicka regen
- The Thief – Improved agility[edit | edit source]
  • The Lover – Paralysis power (once per day)
  • The Shadow – Invisibility power (once per day)
  • The Tower – Open locks power
  • The Ritual – Healing & turn undead powers
Uncle Eevee is now registered as:[edit | edit source]
  • Name: Uncle Eevee
  • Gender: Male
  • Race: Khajiit

Please tell me:

  1. Which class you choose (or if you want to create a custom one)
  2. Which birthsign shines upon Uncle Eevee

Once those are chosen, we’ll step fully into the Census and Excise office at Seyda Neen and begin the adventure.

User: I choose Spellsword class and my sign is the Ritual[edit | edit source]

I choose Spellsword class and my sign is the Ritual

Assistant: Excellent.[edit | edit source]

Excellent. Let us begin. ❄️

Cold sea air creeps through the cracks of the wooden walls as the door to the Census and Excise Office shuts behind you with a dull thud. The building smells of salt, old paper, and burning wick-oil. A few festive touches have been awkwardly added for the season: a sprig of holly nailed above a ledger shelf, red guar-hide ribbons tied around the legs of a desk, and a small lantern glowing with pale blue magicka light—an Imperial attempt at holiday cheer in a Dunmer land. Outside, you can hear gulls crying and waves slapping against the docks, steady and uncaring.[edit | edit source]

Behind a scarred wooden counter sits Socucius Ergalla, an Imperial clerk with tired eyes and a voice practiced in boredom. He flips through parchment stamped with the Imperial seal, pausing only to glance up at you—another release from the prison ship, another name to process. Nearby, a Dunmer woman in a guard’s uniform warms her hands by a brazier, watching you with the faint suspicion common to Seyda Neen. Snow does not fall here, but the air feels sharp and winter-heavy all the same.

Socucius clears his throat. “Ah, yes. You’ve finally arrived. Let’s get this over with.”

Please confirm or complete the following details:[edit | edit source]
  • Name: Uncle Eevee
  • Gender: Male
  • Race: Khajiit
  • Class: Spellsword
  • Birthsign: The Ritual

If everything above is correct, Socucius will finalize your papers.

Once confirmed, I’ll continue the story and ask what Uncle Eevee does first upon his release into Morrowind.

User: The information is correct, please complete the papers.[edit | edit source]

The information is correct, please complete the papers.

Assistant: Very well.[edit | edit source]

Very well.

The scratch of a quill echoes through the Census and Excise office as Sellus Gravius finishes copying the final lines of your release documents. Outside, the soughing of winter waves against Seyda Neen’s stilts carries faintly through the shuttered windows, along with the muffled sound of villagers preparing for Hearth-Tide, a local Imperial-Dunmeri winter festival marked by lanterns, spiced sujamma, and offerings to both the Tribunal and the Nine. A sprig of frosted marshmerrow hangs awkwardly over a ledger shelf, clearly someone’s attempt at seasonal cheer.

Gravius blots the parchment, clears his throat, and slides the papers across the desk toward you. “Uncle Eevee. Male. Khajiit. Spellsword. Born under the Ritual.” He pauses, glancing at you over his spectacles. “No objections from the Emperor’s office. That makes you a free mer—er, cat—as of this moment.” He presses the final seal with a dull thunk and stands aside, gesturing toward the office door. “Take your papers to the exit clerk when you’re ready. And try not to make trouble. Seyda Neen has enough of that, holiday or no.”

As you gather your belongings, you feel the faint, unsettling warmth of the Ritual within you—restorative magic ready to be called upon, but demanding care lest it drain you in turn. Somewhere outside, a guar bell jingles cheerfully, and the smell of roasting scrib jerky drifts in from the square. Your new life in Morrowind begins now.

What would you like to do first?

User: What do I currently have in my inventory?[edit | edit source]

What do I currently have in my inventory? How much gold? Is there a tradehouse or shop in town?

Assistant: Very well.[edit | edit source]

Very well. The papers are stamped, signed, and slid back across the desk with bureaucratic finality. Uncle Eevee is now officially not a prisoner—at least as far as the Empire is concerned.

You begin your new life in Vvardenfell with very little to your name:[edit | edit source]
  • Common Shirt
  • Common Pants
  • Common Shoes

That’s it—no weapons, no armor, no trinkets tucked away for luck.

Gold: 0 drakes Fresh off the prison ship, the Empire has seen fit to release you but not to fund you.

As a Spellsword, you have training in both arms and arcane arts, favoring light armor, blades, and magic used in close quarters.[edit | edit source]

Under The Ritual birthsign, you possess two once-per-day powers:

  • Mara’s Gift – a powerful self-healing ability
  • Blessed Word – damages undead and may drive them away

These are latent blessings—nothing to equip, but very real when invoked.

Yes, there is a place to trade in town:[edit | edit source]
  • Arrille’s Tradehouse The main shop and tavern in Seyda Neen, run by Arrille, an Imperial with a keen eye for profit. You can buy and sell goods, hear rumors, and potentially find work—or trouble.

You are currently still inside the Census and Excise Office, with the door to Seyda Neen just a few steps away. Outside waits the salty air, silt-strider cries in the distance, and a village that barely notices one more Khajiit stepping into history.

What would you like to do first?

User: I want to go to Arille's Tradehouse.[edit | edit source]

I want to go to Arille's Tradehouse.

Assistant: Very well.[edit | edit source]

Very well. The quill scratches, the papers are stamped, and Uncle Eevee is officially entered into the Empire’s ledgers. Sellus Gravius gives you a brief, unreadable look, then waves you onward with the bored authority of a man who has processed too many prisoners to care. You are free to go.

You check the small bundle of possessions returned to you:[edit | edit source]
  • Gold: 87 drakes
  • Weapons: - Iron Longsword
  • Armor & Clothing: - Iron Shield - Light armor suitable for a spellsword (cuirass and greaves) - Common shirt and common pants - Shoes (As a Khajiit, you cannot wear boots or full helmets, a fact the Empire never bothers to explain.)
  • Supplies: - A small amount of basic provisions
  • Magic (known spells): - Hearth Heal (restore health) - Fire Bite (minor fire damage) - Minor Life Detection

Everything is serviceable, if uninspiring—typical Imperial generosity.

Yes—Seyda Neen does have a tradehouse.[edit | edit source]

Just down the road from the Census office is Arrille’s Tradehouse, a low, wooden building with warm lantern light spilling from its windows. It serves as:

  • A general store (weapons, armor, supplies, ingredients)
  • A place to sell loot
  • A small social hub for locals and drifters

It’s run by Arrille, a Breton merchant known for being shrewd but not cruel—by Vvardenfell standards, at least.

The salty night air brushes your fur as you step outside and follow the plank walkway past leaning stilt-houses and softly glowing marsh lanterns. Holiday garlands—woven from evergreen fronds and paper lanterns painted with Tribunal symbols—hang between posts, fluttering in the coastal breeze. Somewhere, a drunk dockworker hums an off-key carol about Saint Nerevar that makes no theological sense whatsoever.[edit | edit source]

Inside Arrille’s Tradehouse, warmth greets you immediately. The hearth crackles, casting amber light across shelves of goods and a few mismatched tables. A Nord patron laughs too loudly over sujamma, while a Dunmer woman warms her hands by the fire. Behind the counter stands Arrille, adjusting his spectacles as his eyes settle on you—curious, calculating, but not unfriendly.

“Welcome, friend,” he says. “New to Seyda Neen, I’d wager. Have a look around—holiday or not, business never sleeps.”

What would Uncle Eevee like to do next? (Browse goods, sell items, talk to Arrille, eavesdrop, sit by the fire, or something else entirely?)

User: Uncle Eevee performs a silly dance in attempt to spread some holiday cheer.[edit | edit source]

Uncle Eevee performs a silly dance in attempt to spread some holiday cheer.

Assistant: Arille’s Tradehouse is warm and smoky with the smell of saltrice brandy and drying netch leather.[edit | edit source]

Arille’s Tradehouse is warm and smoky with the smell of saltrice brandy and drying netch leather. As Uncle Eevee breaks into an exuberant, tail-swaying Khajiiti dance—paws clapping, hips twisting, a surprisingly graceful hop-step—the room goes quiet for half a heartbeat. Then Arille himself lets out a bark of laughter, nearly spilling his drink. “By the Nine—and the Three,” he says, grinning, “that’s a new one.” A pair of dockworkers chuckle into their mugs, and a tired Imperial guard actually manages a smile. Someone jingles a few chimes tied to a sprig of holly nailed near the bar—Seyda Neen’s modest nod to the season—adding a festive clatter to the performance.

When the dance ends, Arille applauds with genuine appreciation. “Holiday spirit, eh? We could use more of that around here.” He slides a small cup of flin your way on the counter—on the house—and lowers his voice conspiratorially. “Careful though. Spread cheer too hard in some towns and folk’ll think you’re trying to sell them something.” Still, the mood in the room has lightened; the dockworkers seem more relaxed, and one gives Uncle Eevee an approving nod.

For reference, Uncle Eevee currently carries the standard release kit: a simple iron dagger, a roughspun shirt and pants, basic shoes, and about 87 drakes in gold. Arille’s Tradehouse doubles as Seyda Neen’s main shop—you can buy, sell, barter, or ask about local rumors and work here.

What would Uncle Eevee like to do next?

User: Uncle Eevee equips his currently best equipment in preparation for exploring.[edit | edit source]

Uncle Eevee equips his currently best equipment in preparation for exploring.

Assistant: Uncle Eevee’s dance draws a few surprised looks and at least one reluctant smile.[edit | edit source]

Uncle Eevee’s dance draws a few surprised looks and at least one reluctant smile. Arille chuckles from behind the counter, flicking his eyes toward a small sprig of holly nailed crookedly to a beam. “Well,” he says dryly, “that’s one way to keep the spirits warm. Haven’t seen a Khajiit dance like that since a Saturalia in Balmora.” A pair of villagers nursing flin nearby give a half-hearted clap, and for a moment the Tradehouse feels less like a musty shack and more like a holiday gathering at the edge of the Empire.

Once the cheer settles, Uncle Eevee takes stock and equips the best of what he has. He fastens a simple iron longsword at his hip, its balance serviceable if uninspired, and straps on a small iron shield with scuffs from previous owners. A basic cuirass and sturdy boots—more practical than stylish—are adjusted to fit his lithe Khajiiti frame, and he checks the weight of his travel pack: a few basic potions, simple clothing, and a modest purse of starting gold. Nothing impressive, but enough to survive a first foray beyond the lighthouse.

Arille watches the preparations with a merchant’s practiced eye. “Heading out already?” he asks. “Roads are quiet tonight, but the swamps don’t care about holidays. If you’re buying or selling, now’s the time—otherwise, best decide where those boots are taking you.”

What would Uncle Eevee like to do next?

User: Please generate an image of Uncle Eevee ready for adventure.[edit | edit source]

Please generate an image of Uncle Eevee ready for adventure.

User: Uncle Eevee exits the tradehouse, jumps in the water behind the Seyda Neen lighthouse, and begins swimming toward Vivec…[edit | edit source]

Uncle Eevee exits the tradehouse, jumps in the water behind the Seyda Neen lighthouse, and begins swimming toward Vivec City in the distance.

Assistant: Uncle Eevee steps out into the salt-scented night air of Seyda Neen, lantern light glinting off wet planks and holiday …[edit | edit source]

Uncle Eevee steps out into the salt-scented night air of Seyda Neen, lantern light glinting off wet planks and holiday garlands strung between posts. Without hesitation, he pads past the lighthouse, scrambles down the rocks, and splashes into the dark waters of the Inner Sea. The chill bites immediately through fur and cloth, but the moons Masser and Secunda hang bright above, reflecting a shimmering path toward distant Vivec—its cantons little more than shadowy silhouettes on the horizon.

As he swims, the sea grows restless. Waves lift and drop him in slow, exhausting rhythm, and the water tastes of salt and silt. A shadow darts beneath him—then another. Slaughterfish. One snaps close enough to rake his calf, drawing blood and a sharp hiss of pain, but Uncle Eevee kicks hard and mutters a hurried spell, the magic pushing him forward just enough to escape the worst of it. The fish scatter, though the wound burns and his muscles begin to tremble with fatigue.

After what feels like an eternity, common sense—and aching limbs—prevail. Uncle Eevee drifts toward a low, barnacle-crusted outcrop where he can haul himself up, coughing seawater and shivering violently. He is alive, but soaked, lightly injured, and far from either Seyda Neen or Vivec. The distant city still looms, patient and impossibly far away, while the lighthouse beam sweeps across the water behind him like a silent warning.

What would Uncle Eevee like to do next?

User: Please generate an image of Uncle Eevee's swim attempt.[edit | edit source]

Please generate an image of Uncle Eevee's swim attempt.

User: Uncle Eevee prays to Azura for assistance.[edit | edit source]

Uncle Eevee prays to Azura for assistance.

Assistant: As Uncle Eevee splashes into the cold, green waters behind the Seyda Neen lighthouse, the reality of his decision sets …[edit | edit source]

As Uncle Eevee splashes into the cold, green waters behind the Seyda Neen lighthouse, the reality of his decision sets in quickly. The Inner Sea is vast, and Vivec City is little more than a pale, geometric smudge on the horizon. Sluggish waves slap against his armor, tugging at leather straps and pulling his tail beneath the surface. The holiday lanterns of Seyda Neen fade behind him, their warm glow replaced by the creak of distant marsh reeds and the low cry of seabirds settling in for the night.

Feeling his strength ebb faster than expected, Uncle Eevee treads water and lifts his muzzle to the ash-gray sky, whispering a prayer to Azura, Queen of Dawn and Dusk. For a moment, there is only the sound of water and wind. Then the sea grows strangely calm. Moonlight breaks through the clouds, casting a violet sheen across the waves, and a soft, feminine voice curls through his thoughts—not words, exactly, but reassurance. A gentle warmth spreads through his limbs.

The blessing does not grant him the power to swim all the way to Vivec—Azura is subtle, not indulgent—but it steadies his body and sharpens his will. Fatigue slows, panic recedes, and Uncle Eevee realizes he can safely reach shore again… if he chooses wisely. Nearby, half-hidden by reeds, lies a small stretch of coast leading toward the Bitter Coast swamps. Farther out, something dark moves beneath the water, slow and massive.

Current condition: mildly fatigued, temporarily calmed and focused by Azura’s favor. Notable effect: a brief sense of guidance—danger is ahead, but not unavoidable.

What would Uncle Eevee like to do next?

User: Uncle Eevee approaches the coast, climbs out of the water, and starts jogging on land towards Vivec City.[edit | edit source]

Uncle Eevee approaches the coast, climbs out of the water, and starts jogging on land towards Vivec City.

Assistant: Cold water finally gives way to sucking marsh-mud as Uncle Eevee’s paws scrape the shallows.[edit | edit source]

Cold water finally gives way to sucking marsh-mud as Uncle Eevee’s paws scrape the shallows. He hauls himself onto the coast east of Seyda Neen, fur plastered flat, armor dripping, tail heavy as a soaked rope. The smell of salt and swamp mingles with the distant fungal musk of Vvardenfell. Behind him, the lighthouse is now little more than a pale spike against the horizon; ahead, far across the Ascadian Isles, the cantons of Vivec City rise like stacked stone prayers, still impossibly distant. Azura’s name lingers on the air—perhaps imagined, perhaps not—and a faint warmth steadies his breathing as exhaustion ebbs enough to move again.

Jogging inland, Uncle Eevee follows a half-forgotten path used by pilgrims and smugglers alike. Scribs scatter at his approach, and a pair of nix-hounds howl somewhere far off, though none give chase. Holiday ribbons—simple strips of dyed netch leather tied by locals—flutter from a roadside shrine to the Three, a seasonal custom meant to ward off bad luck during the year’s darkest days. The jog is slower than he’d like; soaked boots chafe, and his magicka feels sluggish after the swim, but his Khajiiti endurance carries him forward.

After some time, the land opens into gentler green hills. A fork in the road appears: one path curves south toward Pelagiad and the safety of inns and traders, while the other continues east, longer and more dangerous, but more direct toward Vivec. A small stone marker nearby bears fresh wax drippings—someone recently left an offering, perhaps asking the same question Uncle Eevee now faces.

What would Uncle Eevee like to do next?

User: Uncle Eevee continues his hike forward towards Vivec City.[edit | edit source]

Uncle Eevee continues his hike forward towards Vivec City.

Assistant: Cold seawater streams from Uncle Eevee’s fur as he hauls himself onto the muddy coast, paws sinking slightly into the a…[edit | edit source]

Cold seawater streams from Uncle Eevee’s fur as he hauls himself onto the muddy coast, paws sinking slightly into the ash-dark silt of Vvardenfell. The wind here smells of salt and sulfur, and the distant cantons of Vivec City loom on the horizon like stacked stone prayers, still many leagues away. His jog quickly becomes a steady Khajiiti lope—tail swaying for balance—as scrib skitter from his path and the low drone of swamp insects hums around him. The land is flat but treacherous, broken by pools of brackish water and reeds that conceal more than mudcrabs.

As he presses on, the holiday season makes itself known in small, strange ways: a guar herder trudges past with a garland of dried marsh-flowers looped around his beast’s horns; a Wayshrine of the Tribunal has been decorated with flickering lanterns and ribbons in Temple colors, someone having scrawled “Joy to the Three” in charcoal on the stone. Uncle Eevee feels the lingering chill in his muscles from the swim, but also a faint warmth—whether from exertion, faith, or Azura’s distant attention, it’s hard to say.

After some time, the road forks. One path follows the coastline toward Hla Oad, safer and more traveled, while the inland route cuts straight toward Vivec through marsh and ashland—faster, but known for nix-hounds, bandits, and worse. Night is beginning to creep in, the sky staining violet and gold as Masser and Secunda prepare to rise.

What would Uncle Eevee like to do next?

User: Uncle Eevee attempts to find a local cave for shelter.[edit | edit source]

Uncle Eevee attempts to find a local cave for shelter.

Assistant: Cold water finally gives way to sucking marsh-mud as Uncle Eevee hauls himself onto the Bitter Coast.[edit | edit source]

Cold water finally gives way to sucking marsh-mud as Uncle Eevee hauls himself onto the Bitter Coast. His fur is plastered flat, his armor clinks with trapped seawater, and the air smells of salt, rot, and distant woodsmoke. Jogging inland proves wiser than swimming—Vivec’s cantons loom impossibly far away across the Inner Sea—but night is creeping in, and the holiday season has brought an early chill. Strange lanterns glow here and there along the coast: bug-lamps hung with bits of tinsel and netting, offerings left for spirits both kind and cruel.

After some searching, Uncle Eevee spots a low cave mouth half-hidden by twisted mangrove roots and luminous moss. Icicles of mineral dripstone hang from the ceiling like crude decorations, and someone—perhaps smugglers, perhaps pilgrims—has arranged a few candles and a sprig of holly-like marsh plant near the entrance. The cave smells damp but safe enough, and the ground inside is mercifully dry. From deeper within comes only the slow drip of water and the faint skitter of something small that decides, wisely, to keep its distance.

As Uncle Eevee steps inside, the fatigue of the swim settles into his limbs. Yet there’s a curious calm here. For a moment, he could swear the cave’s shadows take on a soft violet hue, and the water dripping from the ceiling briefly reflects starlight that isn’t there—perhaps Azura acknowledging his earlier prayer, or perhaps just exhaustion playing tricks on a Khajiit’s eyes. Either way, this place will serve as shelter for the night, if he chooses to claim it.

What would Uncle Eevee like to do now?

User: Uncle Eevee decides to rest for the night inside the cave after first looking around to see if there is anything valuab…[edit | edit source]

Uncle Eevee decides to rest for the night inside the cave after first looking around to see if there is anything valuable he can take.

Assistant: Cold seawater finally gives way to marshy ground and volcanic stone as Uncle Eevee hauls himself out along the Bitter C…[edit | edit source]

Cold seawater finally gives way to marshy ground and volcanic stone as Uncle Eevee hauls himself out along the Bitter Coast. His fur is stiff with salt, his armor clinks uncomfortably, and the distant cantons of Vivec City loom like impossible geometry against the ash-gray horizon. After some jogging—and a fair amount of grumbling about how Vivec is always farther away than it looks—the sky darkens into an early winter dusk, stars prickling faintly through ash clouds.

Searching the nearby hills, Uncle Eevee finds a small coastal cave half-hidden by twisted roots and fungal growth. The air inside smells of damp stone and rotting kelp, but it is mercifully dry and sheltered from the wind. A quick, cautious look around reveals the cave is unoccupied—no smugglers, no bandits, no angry nix-hounds. Just the distant drip of water and the soft glow of bioluminescent moss clinging to the walls.

While checking the cave more thoroughly, Uncle Eevee’s sharp Khajiiti eyes spot a few modest treasures: a handful of loose coins (7 gold) scattered near an old bedroll, a partially used restore fatigue potion, and a cheap iron dagger with a nicked blade—nothing fancy, but serviceable. Satisfied, he settles down for the night. As he rests, the fatigue of swimming and travel slowly fades, and the cave’s silence wraps around him like a heavy blanket. Outside, waves crash softly, and somewhere far off, a silt strider bell echoes like a lullaby.

Uncle Eevee awakens rested but still damp, ready to continue his journey.

What would you like to do next?

User: Please generate an image of Uncle Eevee resting in the cave while counting his gold.[edit | edit source]

Please generate an image of Uncle Eevee resting in the cave while counting his gold.

User: Uncle Eevee eats a small breakfast, exits the cave, and continues his hike towards Vivec City.[edit | edit source]

Uncle Eevee eats a small breakfast, exits the cave, and continues his hike towards Vivec City.

Assistant: Dawn breaks over the Ascadian Isles in a wash of pale pink and gold, the fog lifting slowly from the marshes.[edit | edit source]

Dawn breaks over the Ascadian Isles in a wash of pale pink and gold, the fog lifting slowly from the marshes. Uncle Eevee emerges from the cave stiff but rested, the smell of damp stone and old guar droppings giving way to fresh air tinged with salt and wet earth. His simple breakfast does little to fill a Khajiit’s appetite, but it steadies him, and the long road—well, path—toward Vivec City calls once more.

The land here is alive in that quiet Morrowind way: silt striders groan in the far distance, insects buzz lazily, and the towering mushroom trees loom like watchful giants. As Uncle Eevee jogs onward, he spots the stone markers of an old pilgrimage route, half-sunk into the soil, their inscriptions worn by centuries of ash and rain. Somewhere ahead lie the cantons of Vivec, rising impossibly from the water like a holy mirage—still distant, but closer than before.

As the morning wears on, the path begins to fork: one route follows the coastline, safer but longer; the other cuts inland through denser wetlands where bandits, creatures, or worse might lurk. Uncle Eevee feels the pull of fate (and perhaps Azura’s lingering attention) as he slows to consider his next move.

What would you like Uncle Eevee to do next?

User: Uncle Eevee continues along the coastal path towards Vivec City.[edit | edit source]

Uncle Eevee continues along the coastal path towards Vivec City.

Assistant: The morning breaks pale and pearly over the Inner Sea as Uncle Eevee pads back onto the coastal path.[edit | edit source]

The morning breaks pale and pearly over the Inner Sea as Uncle Eevee pads back onto the coastal path. The air smells of salt and wet stone, and holiday lanterns—simple paper globes enchanted with soft magelight—hang from driftwood poles placed by pilgrims traveling toward Vivec for the season’s rites. Ahead, the path curves along low bluffs where waves slap rhythmically below, and the distant cantons of Vivec City rise from the water like stacked stone prayers, still far but unmistakable now.

As you continue, you pass signs of life: a pair of Temple pilgrims wrapped in woolen shawls humming a seasonal canticle to the Three, scribs burrowing near the path’s edge, and the scorched remnants of a small campfire where someone recently warmed guar jerky and sujamma. Farther on, the ground shows heavy tracks—too large for kwama and too fresh to ignore—leading inland toward a stand of twisted mangroves and a rocky outcrop riddled with shadowy hollows.

A cool breeze tugs at your cloak, and the Ritual’s quiet hum settles your thoughts, as if reminding you that dawn favors preparation. You stand at a fork where the coastal road continues safely toward Vivec, while a narrower trail leads inland toward those tracks and possible shelter—or danger.

What would Uncle Eevee like to do next?

User: Uncle Eevee continues to hike the coastal path towards Vivec.[edit | edit source]

Uncle Eevee continues to hike the coastal path towards Vivec.

Assistant: The ash-gray dawn breaks over the Inner Sea as Uncle Eevee pads along the coastal road, boots crunching softly on salt-…[edit | edit source]

The ash-gray dawn breaks over the Inner Sea as Uncle Eevee pads along the coastal road, boots crunching softly on salt-crusted stone. The air smells of brine and wet marsh, and small holiday charms—woven reeds tied with red guar-hide strips—hang from the occasional signpost, offerings left by locals to appease spirits during the season of Long Suns’ Turning. To the east, Vivec City finally feels closer now: the distant cantons loom larger through the mist, their silhouettes rising like stepped pyramids from the water. Cliff racers cry overhead but keep their distance, perhaps unsettled by the cold morning wind.

As the path bends inland briefly, Uncle Eevee passes a pair of Dunmer pilgrims wrapped in thick cloaks, warming their hands over a small brazier etched with Tribunal symbols and bits of moon-sugar crystal (an indulgence, but it is the season). They nod politely but say nothing. Farther on, the road forks: one branch hugs the coast toward Vivec’s Foreign Quarter docks, while another climbs toward the Ascadian Isles, greener but more dangerous this time of year with blighted creatures wandering farther than usual. Uncle Eevee feels the pleasant ache of travel in his legs—tired, but capable—and his pack still has room should fortune favor him.

What would Uncle Eevee like to do next?

User: Uncle Eevee follows the path approaching the Foreign Quarter.[edit | edit source]

Uncle Eevee follows the path approaching the Foreign Quarter.

Assistant: The long coastal road finally gives way to stone and water.[edit | edit source]

The long coastal road finally gives way to stone and water. As Uncle Eevee crests a low rise, the Foreign Quarter of Vivec City looms ahead—an enormous canton of pale stone rising straight out of the Inner Sea like a patient, disapproving god. Gondolas drift lazily between cantons, their lanterns glowing with soft reds and greens tied to the season. A banner depicting the Tribunal hangs from a bridge, someone having cheekily added garlands and a sprig of holly to Vivec’s stern likeness. The air smells of salt, incense, and spiced kwama cakes.

As you draw closer, traffic thickens. Outlanders of every stripe pass by: a Breton merchant arguing with a dock porter, a pair of Ordinators ignoring the festivities entirely, and a Dunmer child chasing a scrib-shaped toy that squeaks when squeezed. Your boots thud against the Foreign Quarter’s massive doors, where guards half-heartedly inspect newcomers before waving them inside. Warmth spills out—voices, music, and the comforting chaos of too many cultures sharing too little space.

Inside, the canton hums with life. The Plaza is busy with traders calling out seasonal deals, pilgrims lighting candles for the New Life Festival, and taverns already echoing with laughter despite the early hour. Somewhere above, you know, lie the guild halls and rented rooms—shelter, opportunity, and trouble in equal measure.

What would Uncle Eevee like to do next in the Foreign Quarter?

User: Uncle Eevee casts a stun spell to knock out an Ordinator, steals their armor, and runs toward the Lower Waistworks.[edit | edit source]

Uncle Eevee casts a stun spell to knock out an Ordinator, steals their armor, and runs toward the Lower Waistworks.

Assistant: As Uncle Eevee pads along the stone causeways toward the Foreign Quarter, the cantons of Vivec loom overhead like stack…[edit | edit source]

As Uncle Eevee pads along the stone causeways toward the Foreign Quarter, the cantons of Vivec loom overhead like stacked ziggurats, their lanterns glowing with warm holiday lights and Tribunal banners trimmed in red-and-gold cloth. An Ordinator stands watch near a ramp, motionless as a statue, his golden mask reflecting the water below. When Eevee whispers the words of his spell, the air cracks with magicka—Azura’s favor and his Spellsword training aligning just right. The Ordinator stiffens, armor ringing once as he topples sideways in a very undignified clatter, stunned but alive.

Moving fast, Eevee wrests free the heavy Ordinator cuirass and helm, the metal still warm from its former owner. The armor is exquisitely made—and unmistakable. As Eevee bolts down toward the Lower Waistworks, alarms begin to sound above: sharp whistles echo between the cantons, and distant voices bark orders. The stolen armor weighs on his shoulders, slowing him slightly, and the stunned Ordinator will not be out for long.

By the time Uncle Eevee reaches the shadowed corridors of the Lower Waistworks, he is winded but still on his feet. He has gained Ordinator Armor (Stolen, Ill-Fitting)—powerful protection, but wearing it openly will invite extreme attention. The city is now on alert, at least locally, and patrols will be thicker for a while. Somewhere above, Vivec City continues its holiday bustle, blissfully unaware that a Khajiit in borrowed gold has just upset the peace.

What would Uncle Eevee like to do next?

User: Uncle Eevee wants to take a reading break.[edit | edit source]

Uncle Eevee wants to take a reading break. Is there a bookshop nearby or some other shop that might have scrolls or books to read?

Assistant: As Uncle Eevee slows his pace near the Foreign Quarter, the answer comes readily: yes—he’s in exactly the right place f…[edit | edit source]

As Uncle Eevee slows his pace near the Foreign Quarter, the answer comes readily: yes—he’s in exactly the right place for a reading break.

Just ahead, in the Foreign Quarter Plaza, stands Jobasha’s Rare Books, one of the finest bookshops in all of Vvardenfell. Jobasha, a well-spoken Khajiit bookseller, keeps shelves packed with histories of the Empire, Dunmeri lore, poetry, religious texts, and the occasional strange or valuable tome. It’s a quiet, contemplative place—perfect for resting weary legs, flipping pages, and pretending you are not wearing suspiciously fresh Ordinator armor.

If Uncle Eevee is more interested in scrolls or magical reading, a few options are nearby as well. Various mages and enchanters within Vivec (particularly around the Guild of Mages and certain Temple-affiliated vendors) sell spell scrolls, prayer texts, and mystical treatises, though they tend to be less cozy than Jobasha’s shop and more judgmental about stolen armor.

So, Uncle Eevee has choices:

  • Jobasha’s Rare Books for peaceful reading and lore
  • Magical vendors for scrolls and arcane texts
  • Or perhaps somewhere quieter to read in secret, away from Ordinators who may soon notice one of their own missing his clothes

What would Uncle Eevee like to do?

User: Uncle Eevee visits Jobasha's rare books.[edit | edit source]

Uncle Eevee visits Jobasha's rare books.

Assistant: Yes — and Uncle Eevee has excellent taste.[edit | edit source]

Yes — and Uncle Eevee has excellent taste.

Just off the busy plaza of the Foreign Quarter Canton, tucked between curio stalls and the hum of silt striders overhead, stands Jobasha’s Rare Books. The shop is warm and dim, smelling of ink, dust, and old vellum. Tall wooden shelves lean slightly inward, packed tight with tomes from every corner of Tamriel. Candles flicker between stacks, their wax dripped thick like frozen time.[edit | edit source]

Behind the counter sits Jobasha, a well-fed Khajiit with a perpetual grin and half-lidded eyes, his tail flicking lazily as he reads. Holiday ribbons have been strung across a few shelves, and a small paper lantern shaped like Masser hangs from a beam — festive, but understated. Jobasha looks up as Uncle Eevee enters, ears twitching in recognition of a fellow Khajiit.

On offer are skill books, cheap paperbacks, ancient Dunmeri texts, and a rotating stock of scrolls — from basic spells to rare curiosities. A few titles catch your eye immediately:

  • The Pilgrim’s Path (a reflective read on the Tribunal and faith)
  • Mystery of Talara, v1 (a dramatic, escapist tale)
  • 36 Lessons of Vivec (cryptic, dangerous to read seriously)
  • Several low-cost scrolls: Ondusi’s Unhinging, Almsivi Intervention, and minor destruction spells

Jobasha gestures generously at a low cushion near the back shelves.

Uncle Eevee is safe here — for now. What would you like to do?

  • 📖 Browse or read a specific book
  • 📜 Purchase or read scrolls
  • 💬 Talk with Jobasha (gossip, lore, rumors)
  • 🧭 Leave the shop and continue exploring Vivec

Tell me your choice.

User: Uncle Eevee challenges Jobasha to a game.[edit | edit source]

Uncle Eevee challenges Jobasha to a game. If Uncle Eevee wins, Jobasha has to give him three books for free. If he loses, Uncle Eevee has to read a whole book to Jobasha before leaving.

Assistant: Jobasha peers over the rims of his spectacles as Uncle Eevee—still conspicuously clad in golden Ordinator armor that ab…[edit | edit source]

Jobasha peers over the rims of his spectacles as Uncle Eevee—still conspicuously clad in golden Ordinator armor that absolutely does not belong in a bookstore—issues his challenge. The elderly Khajiit’s ears twitch with interest rather than alarm. “Ahhh… a game, yes? This one likes games. But Jobasha insists: it must be a game of words, wits, or luck. No stabbing, no stunning, and definitely no praying to Daedra mid-round.” He gestures for Uncle Eevee to sit at a low table stacked with books, dice, and odd little carved guar-bone tokens. A few curious Dunmer glance over, whispering; Ordinators, mercifully, are nowhere in sight.

Jobasha proposes “Riddle-Dice”, a local pastime: each player rolls a small set of dice etched with symbols. The roll determines a riddle category—history, magic, religion, or “things-that-should-not-be”—and the opponent must answer a riddle spoken aloud. Best of three wins. Jobasha smiles, already confident. “If Uncle wins, three books of Uncle’s choosing, yes? If Uncle loses… Jobasha will listen to a full reading. This one has not heard a good story aloud in many years.” He leans back, tail curling contentedly. “Shall Jobasha roll first, or will Uncle Eevee test his luck?”

What does Uncle Eevee do next?

User: Uncle Eevee lets Jobasha play first.[edit | edit source]

Uncle Eevee lets Jobasha play first.

Assistant: Jobasha’s golden eyes blink slowly as he regards the towering, very illegal Ordinator armor now looming between his she…[edit | edit source]

Jobasha’s golden eyes blink slowly as he regards the towering, very illegal Ordinator armor now looming between his shelves. A thin, amused hiss slips from his throat. “Jobasha does not often wager with walking violations of Temple law,” he says mildly, “but the holidays make the heart… flexible.” From beneath the counter he produces a small felt cloth and a pair of bone dice etched with Hlaalu numerals. “A simple game, then. First cast sets the mark. Second may try to beat it.”

Jobasha rolls first. The dice clatter softly across the counter, coming to rest as a respectable—but not unbeatable—sum. He folds his hands serenely, tail swaying. “Hmm. A comfortable number. Jobasha feels… optimistic.” A few nearby patrons pretend very hard not to watch; one Dunmer scholar quietly places a bookmark and leans just a little closer.

It is now Uncle Eevee’s turn to roll. What does Uncle Eevee do?

User: Uncle Eevee rolls his dice after silently meditating a short prayer to Azura.[edit | edit source]

Uncle Eevee rolls his dice after silently meditating a short prayer to Azura.

Assistant: Jobasha’s eyes gleam behind the counter as he accepts the challenge, his long ears twitching with interest.[edit | edit source]

Jobasha’s eyes gleam behind the counter as he accepts the challenge, his long ears twitching with interest. “Ahhh, a game, yes? Jobasha enjoys games. Especially ones involving chance… and literacy.” He produces a small, well-worn dice cup from beneath the counter—clearly not its first outing—and rolls first. The bones clatter across the polished wood, coming up respectable, but not extraordinary. Jobasha gives a theatrical sigh, tail swishing. “Hmm. Adequate. The dice are in a philosophical mood today.”

When Uncle Eevee rolls, he pauses—Ordinator armor creaking softly among the stacks—murmuring a brief, silent prayer to Azura. The dice tumble, strike the edge of a book, and settle decisively. Jobasha blinks, then laughs, a delighted, booming Khajiiti chuckle. “Ah! Azura favors you, walker! Very well—Jobasha honors his word.” He selects three books with care: a slim volume of holiday poetry from the Ashlands, a minor spell tome concerning restoration and ritual magic, and an obscure Dunmeri folktale involving moons, cats, and poor life choices. “Read them well. Return them someday. Or do not. Knowledge is never truly lost.”

Uncle Eevee remains unwelcome to the Ordinators for… obvious reasons, but for the moment, all is calm within Jobasha’s Rare Books.

What would Uncle Eevee like to do next?

User: Uncle Eevee decides read to Jobasha anyway since we're all in a cheery holiday mood, and selects the book of Ashlands h…[edit | edit source]

Uncle Eevee decides read to Jobasha anyway since we're all in a cheery holiday mood, and selects the book of Ashlands holiday poetry.

Assistant: Jobasha’s tall ears twitch with amusement as Uncle Eevee makes his choice.[edit | edit source]

Jobasha’s tall ears twitch with amusement as Uncle Eevee makes his choice. The bookseller clasps his hands together, delighted. “Ahhh, generosity without obligation! This one approves.” He pulls a small brass brazier closer, filling the corner of the shop with warm resin-scented smoke, and settles onto a cushion across from you. Outside, the Foreign Quarter hums with the distant echo of Ordinator boots and the wind whistling between cantons, but here among the shelves it feels almost timeless.

You open Ashlands Holiday Poetry, its pages crackling softly. The verses are strange and earnest: odes to scarlet dawns over ash storms, to guar bells tied with ribbon, to quiet gratitude offered to the Three and to Azura beneath winter stars. Your Khajiiti voice lends the words a gentle rhythm, and even the more severe Dunmeri lines soften in the telling. Jobasha listens intently, eyes half-lidded, occasionally murmuring approval or chuckling at a particularly grim metaphor dressed up as seasonal cheer.

When you finish, Jobasha bows his head deeply. “A gift freely given is the finest kind,” he says. “For this spirit, please—choose one book to keep. Not as a wager. As a holiday kindness.” He gestures to the nearby shelves, already scanning them with a practiced eye, clearly eager to recommend something suitably rare, strange, or dangerous.

What would Uncle Eevee like to do next?

User: Which books are on that shelf?[edit | edit source]

Which books are on that shelf?

Assistant: Uncle Eevee’s whiskers twitch as he studies the shelf nearest Jobasha’s reading nook.[edit | edit source]

Uncle Eevee’s whiskers twitch as he studies the shelf nearest Jobasha’s reading nook. The labels are handwritten in careful, loving script, and the collection looks like something the bookseller has curated personally rather than for sale to the masses. On this particular shelf, you spot the following volumes:

📚 Ashlands & Dunmeri Culture

  • Ashland Hymns and Hearth-Songs – a slim poetry collection, often recited during winter gatherings among the Ashlanders
  • The Words of Clan Mother Ahnissi – philosophical tales and prayers, popular with both Khajiit and Dunmer readers
  • The True Nature of the Ashlands – part travelogue, part survival guide, dust-stained but well-loved

🔥 Tribunal & Daedric Lore

  • Varieties of Faith in the Empire – open to the Morrowind section, with several bookmarks left inside
  • Invocation of Azura – a devotional text, its spine cracked from frequent reading
  • The Anticipations – a theological work comparing the Tribunal to the Good Daedra

🧙‍♂️ Arcane & Scholarly Works

  • A Hypothetical Treachery – dense, academic, and clearly here for “serious” readers
  • Mysticism and You – a beginner-friendly magic text, surprisingly cheerful in tone
  • Notes on Dwemer Animunculi, Vol. I – Jobasha’s own marginal notes fill the inside cover

🎄 Seasonal & Unusual

  • Reflections on Frost and Flame – meditations on winter in Vvardenfell (rarely cold, but symbolically important)
  • A Child’s Tales of Red Mountain – illustrated, worn, and clearly not for sale… yet

Jobasha notices your interest and smiles faintly. “Ahhh… good shelf, yes? These books are like guar stew—best when savored slowly.”

📖 What would Uncle Eevee like to do next?

  • Choose a book to read aloud
  • Attempt to bargain for one discreetly
  • Ask Jobasha about a specific title
  • Or something more… mischievous?

User: May Uncle Eevee keep "A Child's Tales of Red Mountain?"[edit | edit source]

May Uncle Eevee keep "A Child's Tales of Red Mountain?"

Assistant: Jobasha peers over the rim of his spectacles, his wide grin never quite fading as Uncle Eevee gestures toward the shelf…[edit | edit source]

Jobasha peers over the rim of his spectacles, his wide grin never quite fading as Uncle Eevee gestures toward the shelf in question. It is a low, well-kept shelf near the reading alcove, labeled in careful script: “For Young Minds and Gentle Evenings.” Upon it rest several familiar volumes:

  • A Child’s Tales of Red Mountain — a slim, lovingly illustrated book of softened Tribunal-era myths, volcano spirits, and moral fables meant to frighten children only a little.
  • The Snow of Solstheim — a short Nord–Dunmer folktale collection, recently popular during the season, with surprising warmth for such cold lands.
  • The Guar Who Learned Patience — a simple Ashlander parable, clearly read many times.
  • Hearth Songs of Vvardenfell — poems and songs often shared during the winter season, especially in port towns.

When Uncle Eevee asks about A Child’s Tales of Red Mountain, Jobasha lets out a thoughtful “Hmmmm.” He glances at the Ordinator armor, then at the Khajiit’s relaxed posture, and finally at the book itself.

He slides the book across the counter with a soft thump.

Yes — Uncle Eevee may keep A Child’s Tales of Red Mountain. Jobasha even tucks a small paper bookmark inside, decorated with a hand-drawn moon and star — an old Morrowind holiday custom.

Uncle Eevee leaves the shop lighter of coin than he once hoped, but richer in story, warmth, and a book that smells faintly of ash and candlewax.

What would Uncle Eevee like to do next?

User: Please generate an image of Uncle Eevee in Jobasha's book shop.[edit | edit source]

Please generate an image of Uncle Eevee in Jobasha's book shop.

User: Uncle Eevee thanks Jobasha and exits the Foreign Quarter through the sewers.[edit | edit source]

Uncle Eevee thanks Jobasha and exits the Foreign Quarter through the sewers. He starts swimming towards Vivec's Palace.

Assistant: The round stone tunnels of the Foreign Quarter sewers echo with the gentle slap of water as Uncle Eevee slips through a…[edit | edit source]

The round stone tunnels of the Foreign Quarter sewers echo with the gentle slap of water as Uncle Eevee slips through a rusted grate and into the dark canals beneath Vivec. The air is damp and smells faintly of brine, moss, and old incense washed down from the cantons above. Holiday lanterns—simple paper globes blessed by Temple acolytes—float here and there, their reflections trembling on the water’s surface like nervous stars.

Soon the tunnels open, and Vivec City reveals itself in solemn grandeur. The Palace canton rises ahead, massive and immovable, its cantilevered terraces glowing softly with seasonal banners in muted reds and golds. Snow does not fall in Morrowind, but ash drifts gently from Red Mountain far to the north, settling on stone like gray tinsel. The waters around the Palace are calmer, deeper, and patrolled—though for the moment, the Ordinators’ attention seems focused elsewhere, perhaps on more law-abiding festivities.

As Uncle Eevee swims, fatigue begins to tug at his limbs, his Ordinator armor heavy even in the water. Still, Azura’s blessing lingers faintly at the edge of his thoughts—comforting, watchful, as if the Moon-and-Star herself finds this Khajiit’s holiday wanderings quietly amusing. Ahead, a broad landing beneath the Palace canton offers a place to climb out, though shadows cling there, and the echo of distant chanting carries across the water.

What would Uncle Eevee like to do next?

User: Uncle Eevee exits the water at the palace and approaches the main door.[edit | edit source]

Uncle Eevee exits the water at the palace and approaches the main door.

Assistant: The waters around Vivec’s Palace are cold and dark, stirred by slow, ceremonial currents that seem almost intentional—a…[edit | edit source]

The waters around Vivec’s Palace are cold and dark, stirred by slow, ceremonial currents that seem almost intentional—as if the city itself breathes through the canals. Uncle Eevee pulls himself from the water onto pale stone slick with algae and holy runoff. The Palace looms above, impossibly vast, its layered terraces rising like a mountain carved by gods rather than hands. Ordinators patrol the upper walkways in disciplined silence, their golden masks catching the ashen daylight. A few glance down at you; whether they recognize their “borrowed” armor or simply see another pilgrim is unclear.

The main door stands before you, monumental and severe, etched with symbols of Tribunal authority and centuries of law. Incense smoke drifts from braziers near the entrance, mingling with the briny scent of the canal. A priest murmurs a quiet invocation nearby, while a pair of Palace Guards stand at attention, halberds crossed loosely but ready. Despite the season’s quiet cheer elsewhere in Vivec, the Palace feels solemn—expectant, even. You feel the faint tug of Azura’s presence at the edge of your thoughts, distant but attentive, like starlight behind clouds.

As you approach, one of the guards shifts his stance slightly, acknowledging you without yet stopping you. The great doors remain closed… for now.

What would Uncle Eevee like to do next?

User: Uncle Eevee retreats back out of the guard's view, casts a stealth spell to make himself unseen, and casts an unlock sp…[edit | edit source]

Uncle Eevee retreats back out of the guard's view, casts a stealth spell to make himself unseen, and casts an unlock spell on the great door and enters the palace.

Assistant: Hugging the shadowed curve of the palace canton, Uncle Eevee slips back from the Ordinators’ line of sight.[edit | edit source]

Hugging the shadowed curve of the palace canton, Uncle Eevee slips back from the Ordinators’ line of sight. The hum of Vivec City settles into a distant echo as he whispers the syllables of a Chameleon spell; the world blurs around him, his golden armor dulling and fading like moonlight on water. Another incantation follows—older, sharper—and the great palace door answers with a reluctant thrum, its locks yielding just enough. The door opens inward, and Uncle Eevee pads inside before it can betray him.

Within the Palace of Vivec, the air is cool and heavy with incense. Vast stone corridors stretch ahead, their walls etched with sermons and holy geometries. Candles flicker in alcoves shaped like praying hands, and somewhere deeper inside, a low chant reverberates—priests or guards, it’s hard to tell. The floor beneath his paws is smooth and polished, amplifying every careless step; even unseen, he feels the weight of the Tribunal’s gaze pressing down like a held breath.

As he advances, Uncle Eevee senses subtle wards woven into the palace—nothing immediately hostile, but attentive, as though the building itself is aware of intruders. A side passage leads toward administrative chambers and records; another slopes upward, toward the inner sanctum and Vivec’s living quarters. His Chameleon spell holds… for now.

What would Uncle Eevee like to do next?

User: Uncle Eevee continues toward Vivec's chamber.[edit | edit source]

Uncle Eevee continues toward Vivec's chamber.

Assistant: The immense interior of Vivec’s Palace swallows Uncle Eevee in hushed reverence.[edit | edit source]

The immense interior of Vivec’s Palace swallows Uncle Eevee in hushed reverence. The great door glides shut behind him with a stone-on-stone sigh as his stealth spell bends light and sound around his golden Ordinator armor, rendering the once-intimidating silhouette a moving absence. Incense smoke coils lazily beneath vaulted ceilings, and the echo of distant Ordinators’ boots drifts through the vast halls like a slow heartbeat. Tapestries depicting the Warrior-Poet’s trials hang heavy with age, their colors muted by torchlight and holiday garlands woven discreetly between pillars—small offerings left by faithful citizens during the season.

As Uncle Eevee pads forward, the palace grows quieter, more sacred. Pilgrims’ halls give way to inner sanctums, and the air itself seems to thrum with divine presence. His steps carry him past lesser shrines and silent monks lost in meditation, none the wiser to the unseen Khajiit slipping by. Ahead, the architecture shifts—curving stone, impossible angles, and a sense that the space is no longer bound entirely by mortal rules. Vivec’s influence presses gently at the edges of Uncle Eevee’s thoughts, not hostile, but curious.

At last, the passage opens toward the approach to Vivec’s own chamber, a place spoken of in whispers and sermons alike. The way forward is unobstructed—for now—but the sense of being noticed grows stronger, like a gaze felt on the back of one’s neck rather than seen. Whether it is Vivec himself, a watchful Ordinator captain, or something stranger still is impossible to say.

What would Uncle Eevee like to do next?

User: Uncle Eevee enters Vivec's chamber.[edit | edit source]

Uncle Eevee enters Vivec's chamber.

Assistant: Wrapped in borrowed god-metal and the hush of sorcery, Uncle Eevee slips through the inner corridors of the Palace.[edit | edit source]

Wrapped in borrowed god-metal and the hush of sorcery, Uncle Eevee slips through the inner corridors of the Palace. The great halls fall away behind him, replaced by silence broken only by the distant lap of water far below. Ordinators stand like statues at their posts, unmoving—either fooled by your magic or choosing, wisely, not to notice. Incense hangs thick in the air, sharp with ash and myrrh, and the walls are carved with lessons, riddles, and victories that read like half-remembered dreams.

At last, the passage opens into Vivec’s Chamber. It is vast and intimate at once: a circular sanctum suspended over water, lit by an impossible glow that seems to come from nowhere and everywhere. Pillars carved with scripture rise like frozen flames. At the center, floating cross-legged above a shallow pool, is Vivec—warrior-poet, god-king, and living contradiction. One half of his skin gleams gold, the other a deep, ashen black. His many eyes open at once, and a faint smile touches his lips, as if he has been waiting for you since before you were born.

“Uncle Eevee,” Vivec says gently, though his voice carries the weight of sermons and battlefields. “You come armored in theft, blessed by Azura, and scented of books and seawater. It is the season of gifts, yes? Tell me—have you come to ask, to challenge, to confess… or simply to listen?”

The god’s gaze settles on you, curious rather than hostile, and the water beneath him ripples in slow, patient circles.

What does Uncle Eevee do next?

User: Please generate an image of Uncle Eevee with Vivec.[edit | edit source]

Please generate an image of Uncle Eevee with Vivec.

User: Uncle Eevee reads the Red Mountain book to Vivec.[edit | edit source]

Uncle Eevee reads the Red Mountain book to Vivec.

Assistant: The vast chamber of Vivec is hushed as Uncle Eevee’s voice carries through it, soft but steady, reading from A Child’s …[edit | edit source]

The vast chamber of Vivec is hushed as Uncle Eevee’s voice carries through it, soft but steady, reading from A Child’s Tales of Red Mountain. The words—half fable, half ash-blown history—echo gently against stone and divine silence. Vivec himself listens, many-hued eyes half-lidded, a faint, knowing smile touching his lips. The god’s presence presses like deep water, yet the moment feels strangely intimate, even warm, as if the story itself is a small hearth-fire against the cold weight of prophecy and power.

When the final lines are read, Vivec inclines his head. “Stories,” he says at last, voice layered with more tones than should be possible, “are bridges between what is and what might yet be. You honor both the child and the mountain by remembering.” A pause follows. The air shimmers faintly, and Uncle Eevee feels a subtle blessing settle over him—not pain, not ecstasy, but clarity, like ash washed from the eyes by rain. Vivec gestures idly, and the book is gently returned to Uncle Eevee’s hands. “Go now, little walker. Carry cheer where the world forgets it.”

Uncle Eevee finds himself once more at the edge of the palace corridors, unseen, unharmed, and very much alive—Ordinator armor warm against his fur, the city of Vivec sprawling below, lanterns glowing like constellations reflected on the water in this festive season of turning years.

What would Uncle Eevee like to do next?

User: Uncle Eevee returns to the Foreign Quarter and takes the boat at the dock to Castle Ebonheart.[edit | edit source]

Uncle Eevee returns to the Foreign Quarter and takes the boat at the dock to Castle Ebonheart.

Assistant: The waters around Vivec’s Palace accept Uncle Eevee back without protest, the moonlight shimmering off his borrowed Ord…[edit | edit source]

The waters around Vivec’s Palace accept Uncle Eevee back without protest, the moonlight shimmering off his borrowed Ordinator armor as he slips away unseen. By the time he reaches the Foreign Quarter again, the canton hums softly with night life: lanterns glow warm against the stone, and distant laughter drifts from taverns where holiday songs—half-Imperial, half-Dunmeri—mingle awkwardly but cheerfully. No alarms sound. Either Vivec was amused… or merciful.

At the docks, a small transport boat rocks gently against its moorings. The boatman, a bundled-up Imperial with a wool scarf and a mug of something steaming, barely looks up as Uncle Eevee boards. “Castle Ebonheart,” he says with a nod, pushing off. The city of Vivec recedes behind you, its cantons rising like stacked prayers, while the Inner Sea carries you westward through cold air and quiet stars.

Castle Ebonheart soon looms ahead—Imperial stonework stark and orderly compared to Vivec’s divine geometry. Banners hang stiff in the night breeze, and lights burn steadily within the fortress walls. As the boat bumps gently against the dock, the boatman offers a thin smile. “Welcome to Ebonheart. Watch yourself—holiday or not, the Duke’s guards don’t share much cheer.”

Uncle Eevee steps onto the dock, boots echoing softly on stone. The night is calm, the air crisp, and possibilities stretch out before him.

What would Uncle Eevee like to do next in Castle Ebonheart?

User: Uncle Eevee casts a spell on the big dragon statue at the dock, causing it to animate with festive cheer and sparkle in…[edit | edit source]

Uncle Eevee casts a spell on the big dragon statue at the dock, causing it to animate with festive cheer and sparkle in many colors. Uncle Eevee sings a song with the dragon before entering the inn, requesting a room for the night, and going to sleep to end today's adventure.

Assistant: The spell blooms across the great dragon statue like a holiday aurora—its stone scales shimmer, then move.[edit | edit source]

The spell blooms across the great dragon statue like a holiday aurora—its stone scales shimmer, then move. With a grinding, surprisingly cheerful rumble, the dragon lifts its head and exhales harmless sparks of colored light that dance over the dock. Dockworkers gasp, then laugh; one applauds. Uncle Eevee sings—a Khajiiti traveling song about warm fires, full moons, and finding one’s way home—and the animated dragon joins in with a basso harmony that vibrates the planks beneath your feet. When the song ends, the statue settles back into stillness, now dusted with softly glowing motes like festive lanterns.

Inside the inn at Castle Ebonheart, the warmth is immediate: hearthfire, spiced sujamma, and evergreen boughs tied with red ribbon. The innkeeper blinks once at your Ordinator armor, decides not to ask questions, and hands over a key with a smile. “Season of goodwill,” they say. “Dream kindly.” Upstairs, the room is simple but clean. You remove your armor, set A Child’s Tales of Red Mountain carefully beside the bed, and feel the long day finally catch up to you.

As sleep takes you, you dream of water and ash, of a two-toned god listening patiently, of a dragon that remembers how to sing. Somewhere far away, Azura’s star glints—approval, amusement, or both. Uncle Eevee rests. End of today’s adventure.

User: Please generate an image of the magical dragon statue.[edit | edit source]

Please generate an image of the magical dragon statue.

gpt-?[edit | edit source]

User: Please generate an image of Uncle Eevee wearing the Ordinator armor in Jobasha's book shop.[edit | edit source]

Please generate an image of Uncle Eevee wearing the Ordinator armor in Jobasha's book shop.

Assistant: We experienced an error when generating images.[edit | edit source]

We experienced an error when generating images.

User: Please generate an image of Uncle Eevee wearing the Ordinator armor in Jobasha's book shop.[edit | edit source]

Please generate an image of Uncle Eevee wearing the Ordinator armor in Jobasha's book shop.

Assistant: We experienced an error when generating images.[edit | edit source]

We experienced an error when generating images.

References[edit | edit source]

  1. "Morrowind storytelling game". ChatGPT. Retrieved 2025-12-17.