How to Add an Armature to a Figure in Blender: Revision history

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

12 March 2025

22 March 2023

  • curprev 03:3103:31, 22 March 2023 Lukegao1 talk contribs 1,704 bytes +1,704 创建页面,内容为“ Adding an armature to a figure in Blender is a process that involves several steps. An armature is a type of skeleton that you can use to control the movements of a 3D model. Here's how to add an armature to a figure in Blender: 1. Import your figure into Blender. You can do this by going to File > Import > [file type of your figure] and selecting your file. 2. Select your figure by right-clicking on it in the 3D Viewport. 3. Go to Object Data Properties (…”