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Blackjack For A Video Game: Revision history

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13 April 2025

  • curprev 09:5409:54, 13 April 2025 10.0.0.2 talk 2,598 bytes +2,598 Created page with "Now certain one is continual. Naturally we need to make some sort of profit in exchange for our hard efforts and great way to estimate what sort of pricing is involved easy breaking in the "per-unit costs". For example, we make an initial assumption that the first print run may about 5000 copies. Therefore, we would get a printing quote for 5000 copies in the game. And after that add to that the cost for artwork release. And legal fees. And tactics. That sort of thing. A..."