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		<updated>2025-12-19T05:34:10Z</updated>

		<summary type="html">&lt;p&gt;by freem.ai...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Vsync and FPS limit setup}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This conversation was exported from ChatGPT&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{cite web|title=Vsync and FPS limit setup|url=https://chatgpt.com/share/69447db3-806c-8006-b23b-7b480ecc717e|publisher=ChatGPT|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== gpt-5-2 ==&lt;br /&gt;
=== User: Should we use Vsync on and limit fps slightly below refresh rate with freesync/vrr when using amd far frame generation? ===&lt;br /&gt;
Should we use Vsync on and limit fps slightly below refresh rate with freesync/vrr when using amd far frame generation?&lt;br /&gt;
&lt;br /&gt;
=== Assistant: Short answer: yes — in most cases that’s the best setup, but with very specific settings when you use FreeSync/VRR + AM… ===&lt;br /&gt;
Short answer: yes — in most cases that’s the best setup, but with very specific settings when you use FreeSync/VRR + AMD FSR Frame Generation (AFMF / FSR 3 FG).&lt;br /&gt;
&lt;br /&gt;
Here’s the clean, no-nonsense setup and why it works 👇&lt;br /&gt;
&lt;br /&gt;
==== ✅ Recommended setup (AMD GPU + FreeSync/VRR + Frame Generation) ====&lt;br /&gt;
&lt;br /&gt;
===== 1. Enable FreeSync / VRR =====&lt;br /&gt;
* In AMD Adrenalin → Display → FreeSync: ON&lt;br /&gt;
* In your monitor OSD → FreeSync / Adaptive Sync: ON&lt;br /&gt;
&lt;br /&gt;
This is mandatory. Frame generation without VRR feels worse.&lt;br /&gt;
&lt;br /&gt;
===== 2. VSync: ON (but only at the driver level) =====&lt;br /&gt;
* AMD Adrenalin → Graphics → Wait for Vertical Refresh → ON&lt;br /&gt;
* In-game VSync → OFF&lt;br /&gt;
&lt;br /&gt;
👉 This prevents tearing only when you exceed the VRR range, without adding constant input lag like traditional in-game VSync.&lt;br /&gt;
&lt;br /&gt;
===== 3. FPS limit slightly below refresh rate (VERY important) =====&lt;br /&gt;
&lt;br /&gt;
Limit FPS to ~3–5 FPS below your monitor’s max refresh:&lt;br /&gt;
&lt;br /&gt;
| Monitor | FPS cap |&lt;br /&gt;
| ------- | ------- |&lt;br /&gt;
| 144 Hz  | 140–141 |&lt;br /&gt;
| 165 Hz  | 160–162 |&lt;br /&gt;
| 240 Hz  | 235–237 |&lt;br /&gt;
&lt;br /&gt;
You can do this via:&lt;br /&gt;
* AMD Adrenalin → FRTC&lt;br /&gt;
* RTSS&lt;br /&gt;
* In-game limiter (if it’s stable)&lt;br /&gt;
&lt;br /&gt;
⚠️ Do not rely on Frame Generation alone to cap FPS — it doesn’t behave like a real limiter.&lt;br /&gt;
&lt;br /&gt;
==== 🎮 Why this combo works best with Frame Generation ====&lt;br /&gt;
&lt;br /&gt;
===== Without FPS cap: =====&lt;br /&gt;
* You hit refresh ceiling&lt;br /&gt;
* VSync engages hard&lt;br /&gt;
* Input latency spikes&lt;br /&gt;
* FG frames feel uneven&lt;br /&gt;
&lt;br /&gt;
===== With FPS cap below refresh: =====&lt;br /&gt;
* VRR stays active 100% of the time&lt;br /&gt;
* No VSync “hard lock”&lt;br /&gt;
* FG frames stay smooth&lt;br /&gt;
* Lower perceived latency&lt;br /&gt;
&lt;br /&gt;
This is especially important with AMD FG, because:&lt;br /&gt;
* It already adds some latency&lt;br /&gt;
* It’s more sensitive to VRR disengaging than NVIDIA Reflex + DLSS FG&lt;br /&gt;
&lt;br /&gt;
==== ❌ What NOT to do ====&lt;br /&gt;
* ❌ In-game VSync + Driver VSync → double latency&lt;br /&gt;
* ❌ No FPS cap → VRR breaks at ceiling&lt;br /&gt;
* ❌ VSync OFF everywhere → tearing with FG&lt;br /&gt;
* ❌ Chill instead of FPS cap → inconsistent pacing&lt;br /&gt;
&lt;br /&gt;
==== 🧠 Extra tips (worth doing) ====&lt;br /&gt;
* Enable Anti-Lag / Anti-Lag+ (unless the game explicitly warns against it)&lt;br /&gt;
* Avoid running above native refresh even if FG “can”&lt;br /&gt;
* If the game supports it: Use in-game limiter &amp;gt; RTSS &amp;gt; FRTC (in that order)&lt;br /&gt;
&lt;br /&gt;
==== Bottom line ====&lt;br /&gt;
&lt;br /&gt;
Best practice with AMD Frame Generation:&lt;br /&gt;
&lt;br /&gt;
✔ FreeSync ON&lt;br /&gt;
✔ Driver VSync ON&lt;br /&gt;
✔ In-game VSync OFF&lt;br /&gt;
✔ FPS cap 3–5 below refresh&lt;br /&gt;
&lt;br /&gt;
That gives you the smoothest frame pacing, lowest latency possible, and zero tearing with AMD FG.&lt;br /&gt;
&lt;br /&gt;
If you want, tell me:&lt;br /&gt;
* your monitor refresh rate&lt;br /&gt;
* the game(s) you play&lt;br /&gt;
* whether you’re using AFMF or FSR 3 FG&lt;br /&gt;
&lt;br /&gt;
I can give you exact per-game settings 🔧&lt;br /&gt;
&lt;br /&gt;
=== User: Can you show me the AMD source? ===&lt;br /&gt;
Can you show me the AMD source?&lt;br /&gt;
&lt;br /&gt;
=== Assistant: I couldn’t find an official AMD support page that explicitly says “enable V-Sync + VRR + frame cap when using Radeon fr… ===&lt;br /&gt;
I couldn’t find an official AMD support page that explicitly says “enable V-Sync + VRR + frame cap when using Radeon frame generation” (similar to how NVIDIA documents Reflex + DLSS 3), but there *are pieces of official AMD documentation and authoritative sources that support the logic behind that recommendation. Here’s what we do have from AMD plus corroborating technical guidance:&lt;br /&gt;
&lt;br /&gt;
===== ✅ 1. Official AMD on FSR / Frame Generation =====&lt;br /&gt;
* AMD’s FSR technologies page confirms that FSR Frame Generation is designed to generate intermediate frames as part of the presentation pipeline, and that it works in tandem with upscaling and latency-reduction technologies like Radeon Anti-Lag 2. It doesn’t give configuration advice, but it shows AMD’s intention for optimal use in games. GPUOpen&amp;lt;ref&amp;gt;{{cite web|title=GPUOpen|url=https://gpuopen.com/amd-fsr-framegeneration/|publisher=gpuopen.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== ✅ 2. AMD FSR 3 Technical documentation =====&lt;br /&gt;
* The AMD FSR Frame Generation Swapchain manual notes how the VSync and variable refresh rate (VRR) interact with the frame generation swapchain — showing that the pacing logic takes both into account during presentation. GPUOpen&amp;lt;ref&amp;gt;{{cite web|title=GPUOpen|url=https://gpuopen.com/manuals/fsr_sdk/techniques/frame-interpolation-swap-chain/|publisher=gpuopen.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt; This is important because it means the sync behavior isn’t ignored by the frame generation system.&lt;br /&gt;
&lt;br /&gt;
===== 🔎 3. AMD’s indirect recommendations / best-practice hints =====&lt;br /&gt;
&lt;br /&gt;
While AMD hasn’t published a unified “gaming setup guide” yet like NVIDIA Reflex with DLSS, these technical and implementation docs make it clear:&lt;br /&gt;
* The pacing logic of FSR Frame Generation considers expected refresh rate targets. GPUOpen&amp;lt;ref&amp;gt;{{cite web|title=GPUOpen|url=https://gpuopen.com/news/fsr3-in-games-technical-details/|publisher=gpuopen.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Frame generation presumes input framerates above a threshold (e.g., ~60 FPS) to avoid interpolation artifacts. GPUOpen&amp;lt;ref&amp;gt;{{cite web|title=GPUOpen|url=https://gpuopen.com/manuals/fsr_sdk/techniques/frame-interpolation-swap-chain/|publisher=gpuopen.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* AMD does not disclaim VRR or VSync usage; rather, pacing systems interact with them depending on modes. GPUOpen&amp;lt;ref&amp;gt;{{cite web|title=GPUOpen|url=https://gpuopen.com/news/fsr3-in-games-technical-details/|publisher=gpuopen.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== 🧠 Community + expert confirmation =====&lt;br /&gt;
&lt;br /&gt;
Even though these are not official AMD marketing docs, they reflect what AMD engineers and experienced developers/testers have observed from AMD’s own technical releases:&lt;br /&gt;
* Enabling VSync with frame generation is widely suggested for correct pacing and to avoid tearing because VRR alone doesn’t cap above the refresh rate when FG drives effective outputs. Reddit&amp;lt;ref&amp;gt;{{cite web|title=Reddit|url=https://www.reddit.com/r/Amd/comments/16vbndk/amd_fsr_3_now_available/|publisher=reddit.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Many guides recommend FPS limiting when using frame generation, since unbounded framerates can cause sync issues and tearing even with VRR. Medium&amp;lt;ref&amp;gt;{{cite web|title=Medium|url=https://medium.com/%40opinali/testing-fsr-3-0s-frame-generation-457ab4668979|publisher=medium.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Frame pacing issues with FG/VSync/VRR being misaligned have been reported when VSync is disabled. NeoGAF&amp;lt;ref&amp;gt;{{cite web|title=NeoGAF|url=https://www.neogaf.com/threads/digital-foundry-amd-fsr3-hands-on-promising-image-quality-but-there-are-problems.1662072/|publisher=neogaf.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== 📌 What’s missing from AMD docs but implied =====&lt;br /&gt;
&lt;br /&gt;
AMD doesn’t yet publish one single authoritative “here’s how to configure GPU/driver/monitor for best experience with FSR Frame Generation + VRR” guidance like NVIDIA does with Reflex + DLSS.&lt;br /&gt;
&lt;br /&gt;
However, the technical behavior of their frame pacing and swapchain code clearly relies on a stable presentation rhythm (which VRR + capped framerate + VSync provides). GPUOpen&amp;lt;ref&amp;gt;{{cite web|title=GPUOpen|url=https://gpuopen.com/manuals/fsr_sdk/techniques/frame-interpolation-swap-chain/|publisher=gpuopen.com|access-date=2025-12-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 🧩 Summary of the AMD-linked evidence ====&lt;br /&gt;
&lt;br /&gt;
| Claim                                         | Supported by AMD sources?                              |&lt;br /&gt;
| --------------------------------------------- | ------------------------------------------------------ |&lt;br /&gt;
| Frame Generation works with VRR               | Implied by pacing docs, not explicitly a guide         |&lt;br /&gt;
| AMD FG benefits from syncing to refresh       | Technical docs show pacing logic reacts to VSync/VRR   |&lt;br /&gt;
| Limits / caps help performance/tear avoidance | Recommended by reviewers, confirmed by pacing behavior |&lt;br /&gt;
| AMD provides clear published settings guide   | ❌ No official single page yet                          |&lt;br /&gt;
&lt;br /&gt;
==== 📌 If you want the actual AMD links to read yourself ====&lt;br /&gt;
&lt;br /&gt;
Here are the authoritative docs I used above:&lt;br /&gt;
&lt;br /&gt;
🔗 AMD FSR technologies overview — AMD official (FSR including Frame Generation) AMD FSR Technologies page (official)&lt;br /&gt;
🔗 AMD FSR Frame Generation manual / swapchain — AMD GPUOpen official docs AMD FSR Frame Generation Swapchain docs (official)&lt;br /&gt;
&lt;br /&gt;
If you want, I can pull direct quotes or screenshots from the specific AMD technical documentation about frame pacing and how VSync/VRR interacts with the frame generation swap chain.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ChatGPT Shares]]&lt;br /&gt;
[[Category:openai]]&lt;/div&gt;</summary>
		<author><name>Lukegao</name></author>
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