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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 老闆你可以直接貼👇(這段是我專門針對你現在這張圖的症狀寫的) ==== <syntaxhighlight lang="text">Patch / Critical Fix (Player visibility + Isometric floor must appear): 1) Player must ALWAYS be visible (no missing hero): * Spawn player at the CENTER of the current room by default. * Add a fallback render: if sprite/image fails to load, draw the player as a simple pixel-isometric mech (diamond body + outline) using Canvas shapes. * Add on-screen DEBUG overlay (toggle with F1): * show player world position (x,y) * show camera offset * show “assets loaded: OK/FAIL” * draw a bright crosshair at the player’s computed screen position * Never early-return the whole render loop due to missing assets; render fallback instead. 2) Force isometric-lite floor rendering (NOT top-down): * Render floor tiles as DIAMOND tiles using an isometric projection. * Use clear diamond grid so it visually reads as isometric at a glance. * Add floor variation: sand patches, cracked plates, hazard stripes, debris decals. * Depth sorting: draw floor first, then units, then effects, then HUD. 3) Visual grounding: * Always draw a small ground shadow blob under the player/enemies. * Ensure units are not the same darkness as the floor (increase outline contrast). Acceptance criteria: * Player is visible within 1 second after starting the game (even if no image assets exist). * Floor visually reads as isometric diamond tiles (not a square grid). * F1 debug overlay confirms player position and asset load status. </syntaxhighlight>
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