Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/696480e2-8c90-8013-9d6f-6ccbd15d2db6
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Assistant: Occlusion Distance is a light cutoff range — it tells Blender how far a light is allowed to affect objects. === Occlusion Distance is a light cutoff range — it tells Blender how far a light is allowed to affect objects. If an object is farther than this distance, the light does nothing to it, even if the light is strong. ==== Think of it like this: ==== : So if: * Your light is 50 m away * Occlusion Distance = 10 m ➡️ No lighting appears at all This makes it look like lights are broken, when they’re actually just limited. ==== - Eevee only (Cycles ignores it) ==== * Applies to Point, Spot, and Area lights * Often defaults to 0 (disabled) — but if it’s been set accidentally, it can break lighting ==== 1. Select the light ==== # Go to Light Properties (💡 icon) # Scroll down to Eevee # Find Occlusion Distance You’ll see: * 0.00 m → disabled (good for testing) * Any positive number → cutoff range ==== For testing: ==== * Set Occlusion Distance = 0 For real scenes: * Small room: 10–30 m * Large scene: 100–500 m ==== | | | ==== | --- | --- | | | | | | | | | | ==== If: ==== * New lights don’t render * Scale is correct * View Layer is correct * Engine is Eevee Then Occlusion Distance ≠ 0 is one of the last remaining causes. ==== 1. Select your Point Light ==== # Set Occlusion Distance = 0 # Press F12 If the light suddenly works — that was the issue. If it still doesn’t, the next thing to check is camera clipping or material overrides, and we can do that step-by-step too.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)