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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你現在的目標其實是:玩法 + 視角語法先穩定。 ==== 如果你現在丟一堆素材去背,會變成: * 它又花力氣處理 asset pipeline * 任何一張漏 alpha 就又變貼紙/消失 * 你會被「素材地獄」拖住迭代速度 ===== 先讓它“完全不依賴圖片”也能渲染出: ===== * 45°機甲(用 Canvas 程式畫:菱形身體+炮管+外框) * 敵人(同風格簡化) * 地板(isometric diamond tiles + decals) 等到你滿意整體手感 & 視角,再把你真正想要的機甲 sprite 做成 alpha PNG 丟進去替換。 (這樣你只替換「表皮」,骨架不會再倒。)
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