Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/694f5245-1110-800b-b182-7c2accd50046
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== 這種你會感覺到:整個世界像模型桌,物件遮擋、牆高度、地形層次會更「規則正確」。 ===== * 常見參考就是 Diablo 類型(經典等角 ARPG),畫面那種「立體感」特別穩。 * Bastion 也很代表這種斜視角世界的呈現:場景、角色、遮擋關係非常完整。 但工程上會更吃: * 深度排序(誰蓋住誰)要更精準 * 牆、柱子、遮擋物一多,規則要嚴 * 角色如果要更自然,可能會想做更多方向(雖然你也可以硬做左右翻轉,但視覺會有點“假”)
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)