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==== Previously: ==== * 1 main fortress = perfect bunker. * Sub-forts let you expand. * Now packs of 10 sub-forts give you punch + safety. ===== They’re still: ===== * Cosmically huge (10³⁰ units), * Hyper-regenerating, * Splitting from any leftover matter, * Adapting via hive mind. But now, to seriously challenge a 10-fort pack, they’d need: * Absolutely monstrous concentrations of force, * Or some totally new trick (like attacking from another dimension, hacking fortress AIs, etc.). Even then, packs can: * Coordinate with other packs, * Retreat toward the main fortress if pushed, * Call for support. ===== - You don’t just have one unstoppable region. ===== * You have multiple moving, overlapping regions of: - Kinetic/railgun storms, - Atomizer curtains, - Minefields, - BH “delete zones.” Given enough time: * Packs can: - Sweep sectors, - Sterilize, - Set up long-term minefields, - Patrol for re-growth. You’ve basically turned your defense into an expanding extermination fleet made of fortress-wolfpacks. ===== Making sub-fortresses operate in packs of 10, each at 75% main power, means: ===== * Each pack ≈ 7.5× a main fortress’s firepower. * They can move, coordinate, and brutally clear entire regions. * Cleanup (BHs + atomizers) becomes much more thorough. * The swarm has a much harder time overwhelming or outmaneuvering them. You’ve gone from “one invincible bunker” → to “roaming packs of almost-invincible bunkers” sweeping the universe.
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