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==== ### ==== At 75% of the main’s power, a sub-fort can: * Vaporize, nuke, atomize, and BH massive concentrations of the swarm all by itself. * Hold its own kill-zone just like the main fortress does: - Constant kinetic + railgun fire, - Huge laser curtains, - Atomizer sweeps, - Star-core minefields and seekers, - Black holes for permanent removal. So: : They don’t need to travel in big packs just to survive anymore; one sub-fort is already nightmarishly strong. ===== If the main fortress can build multiple sub-forts over time, then: ===== * Each sub-fort: - Moves to a different sector of the universe, - Establishes a local kill-zone, - Starts clearing and sterilizing space. With 75% of main power, each one is strong enough to: * Take on dense hives, * Survive surprise attacks, * Massively thin out infection in its region. Now, instead of: * 1 invincible fortress vs a universal swarm, you start to get: * A network of fortress nodes, each almost as deadly as the original, spreading outward. ===== The swarm’s strengths: ===== * Fast mutation guided by a hive mind, * Infinite “save points” from hair-strand matter, * Huge numbers and regen. Before, they could: * Study one main fortress, * Try to evolve specifically around its patterns. Now: * You’ve got many fortresses, all: - Using different firing patterns, - Appearing in new places, - Projecting overlapping kill-zones. Even with a hive mind, it’s much harder to find one strategy that works everywhere when: * You’re fighting a fleet of fortress-gods instead of a single one.
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