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==== Even with sub-fortresses, the swarm is still: ==== * 10³⁰ units, * Each with absurd HP, regen, splitting, and “hair-strand” replication, * Spread effectively everywhere. Sub-forts help a lot, but: ===== - The universe is incomprehensibly big. ===== * Even with many moving fortresses: - There will always be regions left unattended, - Some hair-thin remnants will survive, - Regrow, - Reinfect cleared areas if you don’t patrol them. So you get: : No matter how strong, you’re now playing: * Infinite cosmic whack-a-mole, * But with way better tools. ===== You said same but less weapons, so: ===== * A sub-fort might be: - 10% of the main fortress’s firepower, - Or 1%, or whatever you imagine. * That means: - They can absolutely flatten local swarms, - But might get into trouble against: - Extremely dense super-hives, - Very advanced mutant clusters. They’ll need: * Smart tactics, * Good use of BH shots and atomizers, * Maybe even support from each other or the main fortress. ===== Hive mind + fast mutation means: ===== * They’ll notice sub-forts, * Learn their patterns, * Evolve specific counters: - Long-range bio-weapons to fire from outside BH/nuke range, - Extremely fast, dispersive forms to avoid being easily clustered and eaten, - Swarm strategies that: - Lure sub-forts into traps, - Attack isolated sub-forts with overwhelming masses. Your side will need: * Coordinated fleet AI, * Careful movement, * Defensive formations among sub-forts, * Maybe fallback routes to the main fortress.
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