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Openai/6952a1d0-7e3c-8003-a3f6-55806826a464
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==== If this is a game with anti-cheat / competitive online, mod injection can get accounts banned. For offline / private coop, you’re usually fine. ==== If you tell me what editor you’re using (VS Code / Cursor / Rider) and what you want the AI to do (generate plugin skeletons, debug logs, analyze IL2CPP dumps, design netcode), I’ll recommend a tighter MCP stack and a workflow that doesn’t turn into “tooling side-quest: the game.” TL;DR: Best MCP servers for BepInEx modding are Filesystem + Git/GitHub + Fetch; add SQLite for multiplayer debugging, and Unity MCP only if you want rapid prototyping in the Unity Editor.
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