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Openai/692b5dfe-c870-8001-8b1b-e406111f0f53
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==== Given your interest in programming, learning advanced tools and building from first principles: ==== * This series aligns well: you’ll get to see how a “real-engine backbone” is built. * Since you also want to learn CMake, once you start coding along, you’ll likely need a build system — you’ll appreciate how project structure, dependencies (Vulkan SDK, libs) come together. * Because you enjoy technical depth (as with your physics and math interests for contour integrals, pulley problems, etc.), the explicitness of Vulkan will appeal: nothing magical is hidden, you must understand each layer. Also — many developers recommend reinforcing Vulkan learning with other resources: for example, some in a discussion write that after doing a Vulkan tutorial you should check out resources like LearnOpenGL or the official Khronos Group documentation to understand shader programming and graphics concepts more broadly. Reddit<ref>{{cite web|title=Reddit|url=https://www.reddit.com/r/vulkan/comments/1b5zmut/how_to_learn_vulkan/|publisher=reddit.com|access-date=2025-11-29}}</ref>
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