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Openai/6921ae73-3700-8000-8ab7-90012976bb8a
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=== Assistant: Nice tweak 😄 — you just made your black hole cannons into one-second “delete spheres” instead of permanent cosmic prob… === Nice tweak 😄 — you just made your black hole cannons into one-second “delete spheres” instead of permanent cosmic problems. : Let’s unpack what that does. ==== For that 1 second, each BH is still: ==== * Extremely massive (asteroid-level mass in a ~25–30 cm radius), * With insane gravity in a small area, * Pulling in anything nearby at incredible acceleration. So during that 1 second: * Anything close enough to cross the event horizon is just gone (no hair strand left, no splitting, no regen). * Tidal forces near it will: - Rip monsters apart, - Drag fragments inward, - Crush them into the BH. Then, after 1 second: * The BH vanishes (you can imagine it evaporating via some ultra-fast process). * It stops pulling things in, * Whatever didn’t get swallowed is left behind. So each shot is basically: : ==== Your big problem was: ==== * Any leftover matter → new monsters. Black holes fix that locally: * Anything actually swallowed in that 1 second: - Leaves no bits in normal space, - So it cannot multiply. But: * Anything near the BH that: - Gets stretched, - Blasted, - But doesn’t quite fall in, - Will still be out there as debris → and can multiply. So: * Good news: a well-placed BH deletes some portion of the swarm permanently. * Bad news: it doesn’t erase everything in the area automatically — only what crosses the horizon. You still need: * Follow-up cleanup (atomizers, core-hot nukes, lasers) for: - Shrapnel, - Outer fragments, - Stuff that was just outside the pull radius. ==== With 100 black hole cannons, you can: ==== ===== - Fire into: - Big combines, - Heavy tank walls, - Dense formations. ===== * For 1 second: - The hole eats the core of that blob. * Follow up with: - Nukes + atomizers to clear the outer layers and any fragments. Result: The heart of each huge formation is actually removed from the game. ===== You can: ===== * Stagger BH shots: - 1 sec here, then another slightly ahead, - Creating a moving gauntlet of temporary gravity traps. * Combine with: - Mines and seekers that push/ herd the swarm toward the BH zones. ===== If a huge mutant beast or mega-combine gets too close: ===== * Railguns + cannons soften it, * If it’s still coming: - Drop a 1-second BH right in its path, - Let it get pulled in. ==== The hive mind will quickly learn: ==== * Where BHs tend to appear, * How big their effective danger radius is, * How to avoid those zones. They’ll respond by: * Keeping key units just outside typical BH drop distances, * Sending sacrificial monsters to trigger or map BH usage, * Mutating for: - Better acceleration (quick lateral dodges), - Long-range attacks so they don’t have to come close. One-second lifetime helps you because: * The BHs don’t stick around to mess up your own defenses, * But it also helps them because: - They only have to survive that 1-second window near a BH, - Then the “hole” is gone and they can move through again. ==== Making the black holes last 1 second turns them into: ==== * Short-lived, ultra-lethal traps instead of permanent holes in space. They’re still amazing tools: * They truly delete some of the swarm with no chance of splitting or regrowth, * Great vs dense targets, mega-combines, and high-value clusters. But because they’re short-lived: * You can’t just fill the sky with permanent singularities, * You still need: - Good aim, - Follow-up fire for fragments, - Atomizers to clean up whatever didn’t get eaten in that 1 second. So they’re now: >
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