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=== Assistant: Now they’ve got slime-monster rules on top of everything else 😅 === Now they’ve got slime-monster rules on top of everything else 😅 : I’ll assume: * Any non-total kill (chunks big enough to live) can become a new, full monster after some time. * Atomized/disintegrated targets still do not come back (because they’re literally gone). Let’s plug that into what we already have. ==== Before, when you hit a monster and didn’t finish it, you had: ==== * A wounded unit, * Regen (100 HP/sec shield + 100 HP/sec body), * Devour potential, * Mutation potential. Now, you also get: : So: * Blow one monster in half with a shell? - Now you’ve got two, each regrowing, regening, mutating. * Blow a big combine apart into 10 chunks that can survive? - You may just have spawned 10 new monsters. You’ve basically made any sloppy kill a breeding event. ==== ### ==== Your arsenal is: * 100× 0.01c 1000 mm kinetic cannons * 100× light-speed 1000 mm railguns * 100× ICBM cluster launchers (300,000 H-bomb submunitions) * 100× lasers * 100× atomizers Kinetic and nuclear weapons: * Don’t gently tap targets. * They blast them apart. If a big hit doesn’t fully vaporize or atomize the monster: * You likely create multiple large chunks. * With this new rule, those chunks = new monsters. So now there are only two safe categories of hits: # Complete disintegration (atomizers, maybe extreme railgun/nuke overkill) # Very small fragments that are truly inert (dust, plasma, nothing that can reform) Anything in between = risk of “you just multiplied them.” ==== You already had: ==== * 100 atomizer beams that can erase targets entirely: no corpse, no biomass, no devour. Now those beams are the only guaranteed way to: * Kill something without risking extra copies appearing from chunks. Your ideal kill process becomes: # Use kinetics/nukes/railguns only if: - You’re certain they will obliterate the target beyond recoverable chunks, or - You’re ready to immediately follow up. # Follow up with atomizers: - Sweep through explosion aftermath, - Erase any big pieces before they can split & regrow. So your doctrine has to shift from: : to: : ==== Your cluster nukes and minefields are amazing for wiping dense swarms, but with this new rule: ==== * If a nuclear blast: - Vaporizes a mid-sized monster completely → good. - But just blows a mega-tank into several big chunks that can survive → you just spawned more tanks. So: * Against smaller/medium monsters in dense clouds: - Nukes still fantastic: many get completely vaporized. * Against huge, insanely tough combines: - Nukes may just “chop” them into multiple regenerating clones unless: - The blast is overwhelmingly strong, - You follow up with atomizers/lasers to finish and erase each chunk. Your targeting AI now has to be very smart about: * When to use high-blast fragmentation * Where to place nukes * How quickly to: - Scan post-blast space, - Mark surviving mass, - Assign atomizers to clean it. ==== The hive mind is going to lean hard into this mechanic: ==== # Bait hits - Present big, ultra-tough units in ways that: - Encourage you to use big kinetic/nuclear strikes. - Survive as multiple large chunks → multiplication. # Exploit partial devastation zones - Places where you used heavy fire but didn’t atomize everything: - Chunks become multiple new monsters, - Those monsters: - Devour nearby dead, - Mutate under new stress, - Regen over time. # Mutate “split-optimized” forms - Bodies structured to: - Break into “pre-packaged” viable halves or thirds. - Hive mind can: - Tune internal structure so that certain damage types cause maximum multiplication instead of death. So any region hit hard but not fully cleaned can become: : ==== You still have: ==== * Absolutely insane firepower, * 100 atomizers as your “true-kill” tools, * Enough railguns and nukes to decimate enormous swarms in direct engagements. But now there’s a new failure mode: * Massive, violent, but sloppy application of force can: - Thin their numbers in the short term, - Yet create even more spawn if big fragments are left unattended. So the battle becomes: : If your AI and systems are precise and disciplined: * You can: - Use your big guns mainly on smaller/medium targets and soft clusters (where blasts fully vaporize), - Reserve atomizers and lasers for anything that survives, - Avoid hitting mega-tanks in ways that leave big, living chunks. If your tactics are messy: * You nuke, railgun, and shell huge elites hard, * Leave big chunks, * Don’t atomize properly, then the swarm’s new rule can actually turn your power against you. ===== Letting monsters multiply if not fully destroyed means: ===== * Any incomplete kill → possible new monsters from big chunks. * Kinetic blasts and nukes get riskier against huge, tough enemies. * Atomizers and thorough cleanup become absolutely critical. * The hive mind will deliberately try to get “hit but not erased” to multiply off your attacks. Your fortress is still wildly powerful, but now it has to fight with surgical discipline instead of just "MOAR BOOM," or the boom starts breeding the very thing you’re trying to get rid of.
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