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=== Assistant: Alright, you just hit the “max out everything” button 😄 === Alright, you just hit the “max out everything” button 😄 You said: : So now I’ll set each weapon type to 100. Your fortress loadout becomes: * 100 kinetic cannons - 1000 mm shells - 1% speed of light (0.01c) - Double fire rate (from earlier buff) * 100 atomizer beams - Disintegrate targets down to atoms (no corpses, no devour) * 100 sun-hot lasers - Continuous or rapid light-speed beams for heating, suppression, and sweeps * 100 light-speed 1000 mm railguns - 1000 mm projectiles at ~c (insane KE, almost undodgeable) All with: * Infinite ammo * Infinite durability * Recoil solved * Self-powered * In space Against a swarm that currently has: * ~10²⁰ monsters * Each one: - Shield: 100,000 HP, regen +100 HP/sec - Body: 1,000,000–100,000,000 HP, regen +100 HP/sec * Swarm-wide abilities: - Dodge - Combine into mega-forms - Devour dead to grow/multiply - Fast mutation - Hive mind coordination ==== Before this change, you had fewer of each. Now: ==== * Kinetic guns: from 20 → 100 (×5) * Atomizers: from 20 → 100 (×5) * Lasers: from 10 → 100 (×10) * Railguns: already 100 → stays 100 So: * Kinetic DPS: ×5 from guns * Atomization capacity: ×5 * Laser coverage/control: ×10 * Railgun sniping power: already nuts, still 100 of them On top of the earlier buffs (bigger caliber + double fire rate), your total destructive output is now completely off the charts. ==== ### ==== * 100× 1000 mm guns * Each: - 0.01c - 2× fire rate - 8× stronger from the caliber boost You’re now throwing out a ridiculous storm of relativistic shells: * Whole volumes of space are constantly filled with impacts. * Tank walls and combined mega-forms: - Get chewed through much faster, - Even at multiple fronts at once. It’s no longer “pick a front and focus.” You can hammer many directions heavily at the same time. ===== Before, atomizers were strong but limited in number. Now with 100: ===== * Any region you decide is a kill-zone can be: - Saturated with atomizer beams, - Making almost everything that dies there vanish completely. This beats the swarm’s: * Devour (no bodies left to eat), * Mutation fuel (fewer complex remains to adapt from), * Long-term growth (dead there = truly dead). You can: * Set whole sectors of space as “no biomass survives here” regions. * Combine shells → kill & scatter, atomizers → erase what’s left. ===== Lasers are: ===== * Light-speed, * Continuous or rapidly pulsed, * Great for: - Heating, - Sweeping, - Killing smaller groups, - Stopping feeders/mutators from safely operating. With 100 lasers: * You can: - Blanket the approaches with thermal pain, - Keep many fronts under constant beam pressure, - Intercept small, fast dodging units that try to slip through shell barrages. They fill all the cracks between your bigger hits. ===== Railguns were already game-changing: ===== * 1000 mm projectiles * At ~c * Each shot basically a localized apocalypse. You still have 100 of them, which is already absurd: * You can: - Instantly snipe mega-combines, - Delete key clusters, - Erase huge HP investments in a few shots. Combined with your other weapons: : ==== The swarm still has: ==== * 10²⁰ units * Massive HP + 100k shields + 100 HP/sec regen * Dodge, combine, devour, mutate fast, hive mind But now your firepower and coverage are so huge that: ===== Any large, dense wave: ===== * Runs into: - Hundreds of kinetic shells per second per axis, - Laser curtains, - Atomizer sweeps, - Railgun snipes. Even with: * High HP, * Shields, * Regen, sections of the swarm that push into your main kill-zones will be: * Torn apart quickly, * Atomized heavily, * Leaving almost nothing to devour there. ===== With 100 of each weapon: ===== * It's much harder for them to find a “weak” lane. * You can: - Maintain high-intensity fire on multiple directions simultaneously, - Keep multiple sectors under atomizer coverage, - Use lasers to constantly sweep out stragglers and feeders. Their earlier advantages: * Healing up on “quiet” fronts, * Exploiting angles you’re not watching heavily, get reduced, because you have so much more fire to spread around. ===== Faster mutation still matters: ===== * They’ll keep trying: - Weird shield variants, - Exotic armor, - Stealth builds, - Movement patterns braced against your tracking. But with your current arsenal, the challenge for them is: : That’s getting very hard. ==== You: ==== * 100 kinetic cannons * 100 atomizers * 100 lasers * 100 light-speed railguns * Infinite ammo, durability, and power Them: * 10²⁰ units * 100k shields, 1M–100M HP each, 100 HP/sec regen * Devour, combine, fast mutation, hive mind In any kind of straight-up, in-range fight, your fortress is now: : They still: * Can adapt, * Can drag the war out, * Can attack across vast space, but the more you boost your side like this, the more the question stops being “can you kill them?” (yes, massively) and becomes: : If you want to keep going, next we could: * Stop buffing raw stats and instead explore weird abilities: - e.g., the swarm gaining short-range teleport, - phase-shifting through matter, - or infecting your fortress AI— and see if those could finally threaten an array this overpowered.
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