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Openai/6921ae73-3700-8000-8ab7-90012976bb8a
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==== ### ==== Before regen: * Any damage you did stayed unless they devoured or mutated around it. * Wounded units stayed wounded, easier to finish later. With regen: * Units that take minor or medium damage but then get out of your fire: - Gradually heal back up. * Over time, all non-finished damage in low-pressure areas: - Disappears. So: : ===== Their 100k HP force fields: ===== * Used to be a one-time buffer. * Now: - If a unit pulls back from the front and waits long enough, - The shield can slowly recharge. That means: * They can rotate units: - Freshly shielded ones to the front, - Damaged ones to the back to regen. * Over long battles, shield integrity across the swarm stays higher. ===== This regen stacks with what they already had: ===== * Devour: - Big heals / evolution from eating corpses. * Regen: - Constant slow healing even without eating. So now: * Devour gives bursty healing and growth. * Regen gives baseline maintenance, constantly undoing your lighter damage. Mutation + hive mind will likely: * Evolve forms that: - Retreat at the right times, - Maximize survival just long enough to regen and come back.
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