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Openai/6921ae73-3700-8000-8ab7-90012976bb8a
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==== ### ==== Before: * They could dodge 0.01c shells at long range (they have some travel time). * They could weave and juke as soon as they saw your guns fire. Now, with light-speed projectiles: * From their POV, once the railgun fires and the shot is aimed at them… - It’s basically already there. * They can only dodge by: - Predicting you before you fire, or - Not being in a predictable place at all. So: : ===== You gave them: ===== * 1,000-hit force fields, * 10,000–1,000,000 HP bodies, * Extra resistance multipliers, etc. But a 1m projectile at (essentially) c: * Doesn’t just “chip HP”; it’s a localized cataclysm. * For any single unit or small combine: - Shield + HP just get obliterated. * For bigger combines: - One hit blasts a huge hole and dumps so much energy that: - Neighboring units get shredded too, - The whole structure may destabilize. So vs these railguns, their “HP scaling” is more about: : rather than traditional health bars. ===== Combining was their way to: ===== * Make mega-tanks, * Form big spearheads, * Create shield walls and moving bunkers. But big, dense targets are: * Perfect prey for light-speed railguns. * Easier to hit, * More satisfying to detonate. So: * Every time they combine into a huge form, * They’re creating prime targets for your railguns, * And you can erase massive chunks of total swarm HP with a handful of hits.
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