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==== Yes, but the key flips from: ==== : to: : You still have: * Enough DPS to kill anything that exists now. * Atomizers to erase many kills and starve them of biomass. * Lasers + kinetics to control space. But with faster mutation, the swarm now pushes back in brains, not brawn: * They’ll rapidly test counter-builds to your current strategy. * If your fortress runs on fixed tactics, they will: - Find the cracks, - Evolve into forms that exploit them, - Swarm those weaknesses. If your side also has: * A powerful adaptive AI, * The ability to: - Change targeting rules, - Mix up firing patterns, - Introduce deception (fake blind spots, surprise shifts), then the war becomes: : With your gun power, you’re still very dangerous—but if you ever stop learning, and they don’t, faster mutation means they eventually catch up to whatever you’re doing and start slipping through. ===== Making the swarm mutate faster: ===== * Greatly speeds up their evolution loop: - Test → die → devour → mutate → promote → repeat. * They adapt to your specific weapons and patterns much more quickly. * Your fortress still hits insanely hard, but: - Static defense becomes risky. - The war shifts to who adapts faster: your targeting AI or their mutating hive mind. If you’d like, next we can: * Give your side a super-adaptive AI commander and see how that changes the balance, * Or design specific “mutant classes” the swarm might evolve (like stealth infiltrators, beam-benders, or EMP beasts) and how you’d counter each.
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