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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== User: 我覺得做得不錯, 但我玩起來有幾個問題, 第一個是地圖很像馬力歐的關卡, 是橫向卷軸, 這沒有毛病 === 我覺得做得不錯, 但我玩起來有幾個問題, 第一個是地圖很像馬力歐的關卡, 是橫向卷軸, 這沒有毛病 然後美術素材沒有去背XDDD所以變成一堆貼紙在戰鬥 敵人AI不會跳躍 所以把他們引到低窪讓他們全部卡在那邊我就可以去打BOSS了, 然後BOSS比較像是很大的砲台,站在原地對我發射子彈而已 不過沒關係 基於上述問題我們想到一種玩法 就是類似issac那樣的到一個房間, 隨機出現敵人, 清完房間>>可以去上下左右鄰近的房間(那些房間都是roughlite生成),每個房間難度跟攻克完的獎勵都不同 有些是增加燃料槽, 有些是增加HP上限, 有些是提升武器 然後每個房間攻克完之後可以選擇購買道具, 比如維修裝備, 新的武器(雷射槍, 光數刀, 追蹤導彈....) 打完五個小房間,下個房間就變成BOSS戰 然後繼續無限循環, 敵人越來越複雜也越來越強這樣?
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