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=== Assistant: If you make the swarm mutate faster, you basically just turned them from “nightmare” into live-balance-patch from hell … === If you make the swarm mutate faster, you basically just turned them from “nightmare” into live-balance-patch from hell 😅 Let’s recap the current mess quickly: ===== - 20 gigantic 1000 mm kinetic guns - 1% speed of light shells - Double fire rate → ~666,680 shots/sec total - Each shell ~8× the old 500 mm energy ===== * 20 atomizer beams - Disintegrate things down to atoms (no corpses, no devour) * 10 sun-hot lasers - Light-speed continuous beams for heating, denial, and cleanup * Infinite ammo, infinite durability, recoil handled, self-powered, in space ===== - ~10¹⁸ monsters (huge) ===== * Baseline: ~10,000 hits HP * Tanks: ~100,000 hits * Ultra-tanks: ~1,000,000 hits * Force field on each that can tank 1,000 hits before body HP * They can: - Dodge - Combine into mega-forms - Devour their dead to grow or multiply - Mutate - Coordinate via hive mind Now you say: : I’ll treat that as: * They get more mutations per “generation”, * They can “test” builds quicker, * The hive mind can adopt successful mutations across the swarm much faster. ==== Before: ==== * Each big wave of combat generates: - Some random new traits, - The hive mind watches which ones survive better, - It slowly promotes those traits via devour/combining/copying. Now: * More experiments per unit time. * Each fight yields: - More mutation variants, - More data on what works, - Faster rollout of the “good builds” across the swarm. So the swarm’s evolution speed ramps up. Instead of: : It’s: : ==== Given your fortress, the swarm wants to survive: ==== # Kinetic shells # Atomizer beams # Lasers / thermal damage With faster mutation + hive mind, you’ll see rapid specialization like: ===== - Thicker, more exotic armor ===== * Layered, shock-absorbing internal structures * Shapes that break up or redirect impact Goal: reduce effective damage per shell, make tank walls last longer. ===== They can’t fully “tank” atomization, but they can: ===== * Develop: - Dense cores that take longer to disintegrate - Multi-layer shells that peel away while the core retreats - Phase-like properties (brief shifts out of normal matter alignment) Goal: survive initial atomizer contact long enough to dodge or regroup, rather than just popping instantly. ===== - Reflective or refractive skins ===== * Ablative surface layers that boil off first * Higher heat tolerance, better internal cooling Goal: reduce burn rate so lasers are more annoyance than instant kill. ==== You already gave them: ==== * Devour: eat their dead to grow or multiply * Combine: fuse into bigger, nastier forms Faster mutation makes each kill zone into: : Flow: # They attack → you kill a bunch. # Survivors devour → get biomass and maybe incorporate traits from the fallen. # New mutations appear during this process. # Hive mind: - Sees which ones survive your current firing patterns, - Immediately: - Protects them, - Feeds them more, - Promotes their type. Now add “faster mutation”: * That loop spins more times in the same amount of battle time. * Their “meta” adjusts in near real-time to your strategy: - Try narrow-beam sniping? They evolve thin, nimble, dodgy builds. - Switch to wide AOE curtains? They evolve densified shield-tanks and stealthy infiltrators. - Focus atomizers on big combines? They evolve more distributed, modular forms. ==== You still have insane raw firepower, but: ==== ===== If you mostly fire in predictable patterns: ===== * Same priority rules, * Same arcs covered heavily, * Same timing rhythm, then faster mutation lets the hive mind: * Discover your habits faster, * Evolve specific counters, and * Roll those counters out across massive numbers very quickly. That could look like: * Certain armor types that shrug off your usual angles, * Movement patterns tuned to your retargeting lag, * Organisms designed to survive and slip through your most common kill-zones. ===== Before, time was mostly on your side: ===== * Infinite ammo + no wear → long war still favors your fortress. Now: * The longer the war goes, * The more mutation cycles they get, * The more evolved their counters become. So time becomes neutral or even slightly their ally, unless you: * Adapt your own fire patterns and targeting logic regularly. ==== Yes, but the key flips from: ==== : to: : You still have: * Enough DPS to kill anything that exists now. * Atomizers to erase many kills and starve them of biomass. * Lasers + kinetics to control space. But with faster mutation, the swarm now pushes back in brains, not brawn: * They’ll rapidly test counter-builds to your current strategy. * If your fortress runs on fixed tactics, they will: - Find the cracks, - Evolve into forms that exploit them, - Swarm those weaknesses. If your side also has: * A powerful adaptive AI, * The ability to: - Change targeting rules, - Mix up firing patterns, - Introduce deception (fake blind spots, surprise shifts), then the war becomes: : With your gun power, you’re still very dangerous—but if you ever stop learning, and they don’t, faster mutation means they eventually catch up to whatever you’re doing and start slipping through. ===== Making the swarm mutate faster: ===== * Greatly speeds up their evolution loop: - Test → die → devour → mutate → promote → repeat. * They adapt to your specific weapons and patterns much more quickly. * Your fortress still hits insanely hard, but: - Static defense becomes risky. - The war shifts to who adapts faster: your targeting AI or their mutating hive mind. If you’d like, next we can: * Give your side a super-adaptive AI commander and see how that changes the balance, * Or design specific “mutant classes” the swarm might evolve (like stealth infiltrators, beam-benders, or EMP beasts) and how you’d counter each.
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