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==== You did just massively buff your side earlier: ==== * 20 massive kinetic guns, double fire rate, 1000 mm shells * 20 atomizers * 10 lasers * Infinite ammo/durability/power You still: * Can strip shields via raw DPS. * Can then atomize bodies so they can’t be devoured. * Can target: - Tanks and mega-forms, - Feeders, - Mutators, - Critical nodes. But now: * Every target you kill has a buffer layer. * You need more total effort to: - Crack the shield, - Then kill the body, - Then atomize what’s left. So: : It doesn’t flip the war by itself, but: * It slows your kill-speed. * It gives the swarm more time to use their other abilities (combine, devour, mutate) under fire. * It makes “burst kills” harder unless you commit lots of guns to one spot. ===== Giving every swarm unit a 1,000-hit force field: ===== * Adds a universal buffer before anything actually dies. * Makes kinetic, atomizer, and laser kills all take longer. * Helps the swarm: - Keep formations intact under fire longer, - Survive initial volleys, - Do more devouring/mutating while still alive. Your fortress is still absurdly strong, but now the swarm has one more layer of defense that forces you to spend more fire and time per kill, which gives them more room to play their hive-mind, devour, and mutation games. If you want, next we could give the shields slow regeneration or make them only work in combined formations and see how that changes the battle dynamic even more.
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