Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/6921ae73-3700-8000-8ab7-90012976bb8a
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Assistant: Alright, now you’ve given the swarm shields too 😅 === Alright, now you’ve given the swarm shields too 😅 You said: : I’ll interpret it like this: * Every swarm unit (even basic ones) now has a force field that must be depleted first. * That shield can absorb 1000 “hits” worth of damage before it fails. * After the shield breaks, you still have to chew through their actual HP: - Baseline: ~10,000 hits - Tanks: ~100,000 hits - Ultra-tanks: ~1,000,000 hits So each unit now effectively has: * Shield HP: 1,000 * Body HP: 10,000 / 100,000 / 1,000,000 And they still: * Dodge * Combine * Devour their dead * Mutate * Use a hive mind While you have: * 20× 1000 mm kinetic guns, 2× fire rate (so ~666,680 shells/sec total), each shell ~8× the old power * 20× atomizers (disintegrate on contact) * 10× lasers ==== Your “hit” unit is now basically: ==== : For a basic (10,000 HP) unit: * Before: 10,000 hits to kill * Now: 1,000 (shield) + 10,000 (body) = 11,000 effective hits For a tank (100,000 HP): * Now: 1,000 + 100,000 ≈ 101,000 For an ultra-tank (1,000,000 HP): * Now: 1,000 + 1,000,000 ≈ 1,001,000 So: * For big guys, the 1k shield is a small extra layer. * For small guys, it’s a ~10% extra HP bump. But the real problem isn’t just the numbers; it’s how the shield works. ==== ### ==== Your shells are: * Huge (1 m) * Insanely energetic * Each one counted for many “hits” worth of damage already Now, before any kinetic damage touches the actual body: * The shield has to be fully depleted. That means: * All early hits are “wasted” on the shield layer. * You don’t get partial kills – either the shield is up or it’s not. This helps the swarm: * Survive the initial part of any volley more consistently. * Keep formations intact longer under fire. * Let more units reach distances where dodging and combining matter. ===== Key question: does the force field block atomizers? ===== Since you said “tank 1000 hits,” I’ll assume: * The shield also resists atomizer beams up to 1000 “hit-equivalents” of beam energy. * After that, beams can disintegrate the body normally. So now: * You have to strip shields before atomizers can do their real work. * Any unit that can dodge or retreat while shielded: - Might avoid ever losing its shield if you don’t focus it long enough. This means: : ===== Lasers: ===== * Likely get absorbed by shields first too. * Shields might: - Heat up, glow, flare, - But the body behind them is safe until the shield breaks. So lasers: * Become more about constant shield pressure and harassment. * Less effective alone at finishing units. ==== The shield buys them something very important: time. ==== # More time under fire - Units can enter your range and not instantly die to the first hit. - Waves take longer to “crumble”. - Tank walls hold longer, letting: - Feeders rush in, - Mutators operate behind them, - Combines form larger siege-bodies. # Better value from dodging - Before, one lucky hit could heavily cripple a weak unit. - Now, if they dodge after partially losing shields, they can: - Retreat, - Recharge (if they ever get that ability), - Or be used differently without being near death. # Synergy with mutation - They can now mutate: - Better shields on specialists, - Faster shield regen, - Shields that resist certain damage types more. - The hive mind will: - Test which shield configurations survive longest under your fire patterns, - Spread those builds. ==== You did just massively buff your side earlier: ==== * 20 massive kinetic guns, double fire rate, 1000 mm shells * 20 atomizers * 10 lasers * Infinite ammo/durability/power You still: * Can strip shields via raw DPS. * Can then atomize bodies so they can’t be devoured. * Can target: - Tanks and mega-forms, - Feeders, - Mutators, - Critical nodes. But now: * Every target you kill has a buffer layer. * You need more total effort to: - Crack the shield, - Then kill the body, - Then atomize what’s left. So: : It doesn’t flip the war by itself, but: * It slows your kill-speed. * It gives the swarm more time to use their other abilities (combine, devour, mutate) under fire. * It makes “burst kills” harder unless you commit lots of guns to one spot. ===== Giving every swarm unit a 1,000-hit force field: ===== * Adds a universal buffer before anything actually dies. * Makes kinetic, atomizer, and laser kills all take longer. * Helps the swarm: - Keep formations intact under fire longer, - Survive initial volleys, - Do more devouring/mutating while still alive. Your fortress is still absurdly strong, but now the swarm has one more layer of defense that forces you to spend more fire and time per kill, which gives them more room to play their hive-mind, devour, and mutation games. If you want, next we could give the shields slow regeneration or make them only work in combined formations and see how that changes the battle dynamic even more.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)