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Openai/693c0f4f-255c-8008-92e9-0cd44c6d6226
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===== More radical version: ===== # Collect many tasks, each with: - LoRA weights ΔW\Delta WΔW, - A Δ-embedding vfv_fvf of that LoRA. # Learn a generator GGG such that G(vf)≈ΔW.G(v_f) \approx \Delta W.G(vf)≈ΔW. # For a new task, only train a low-dimensional code vvv via gradients (hundreds or thousands of params), and get its LoRA as G(v)G(v)G(v). This is basically: * Factorizing LoRA space into: - a big shared generator GGG (frozen at test time), - a small task code vvv that you optimize. Compared to DnD: * DnD: learns a direct mapping from prompts → LoRA, then no training at adaptation. * “Train δ instead”: learns mapping code → LoRA, then you still train δ per task. So yes, if your goal is “no training for new tasks”, this is worse than generating LoRAs à la DnD: you added optimization back into the loop. But as a meta-learning scheme it’s actually interesting: * You only optimize ~4k parameters instead of millions (LoRA). * The generator encodes a strong prior over “reasonable” LoRAs (learned from many tasks). * It could be more sample-efficient than training a fresh LoRA from scratch for each new task. The weak points: * The Δ embedding is very lossy by design; many different LoRAs map to similar Δ. The inverse map GGG is underdetermined and might collapse diversity. * Delta Activations were engineered to cluster domain-level behaviors, not to preserve all fine-grained information needed for optimal performance. Using them as the only latent for reconstruction is risky. * You’d have to show empirically that optimizing δ + using GGG can reach the same task performance as training the LoRA directly. My guess: you’d often lose some peak performance, especially for hard, narrow tasks.
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