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== == Here’s how you can add AI behavior to simulate or support human players: === === * Inputs: Evidence locations, time remaining, last known position of suspect. * Outputs: Movement → Decision to collect evidence → Suspect deduction. * Example: <syntaxhighlight lang="lua"> function DetectiveAI() while GameActive do task.wait(DetectiveTurnDuration) print("Detective AI scanning area...") -- Find nearby clues local foundClue = math.random() < 0.4 if foundClue then print("Detective found a clue!") else print("Detective found nothing...") end end end </syntaxhighlight> === === * Inputs: Target position, noise map, patrol route, witnesses nearby. * Outputs: Move stealthily, execute target, avoid civilians. * Example: <syntaxhighlight lang="lua"> function CriminalAI() while GameActive do task.wait(5) local risk = math.random() if risk > 0.8 then print("Criminal accidentally killed a civilian!") OnCivilianKilled("CivX", false) break else print("Criminal stays hidden...") end end end </syntaxhighlight> === === You can combine both AI loops with a shared blackboard (a table storing common info like positions, noise levels, etc.), or connect them with Roblox’s PathfindingService for movement.
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