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=== Assistant: Perfeito! === Perfeito! Vamos ajustar o código para que: # Fundo em mosaico: padrão de cores alternadas no fundo (pode ser quadrados ou linhas). # Partículas vermelhas visíveis: talvez estejam sendo “engolidas” pelo fundo escuro ou sobreposição; vamos aumentar o contraste e desenhar primeiro o fundo, depois todas as partículas, garantindo que o vermelho apareça bem. Aqui está a versão atualizada: <syntaxhighlight lang="python">import pygame import math import random pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Bobina Viva com Mosaico e Cores") clock = pygame.time.Clock() class Particle: def __init__(self, x, y, q=5, mass=1, radius=5, is_coil=False, is_fake=False): self.x = x self.y = y self.q = q self.vx = 0 self.vy = 0 self.mass = mass self.radius = radius self.is_coil = is_coil self.is_fake = is_fake self.beliscado = False self.friction = 0.9 self.inner_particles = [] def draw(self, screen): # cores das partículas if self.is_coil: color = (255,165,0) # laranja elif self.is_fake: color = (128,128,128) # cinza else: color = (255,0,0) if self.q>0 else (0,0,255) # vermelho ou azul pygame.draw.circle(screen, color, (int(self.x), int(self.y)), self.radius) # partículas internas/faíscas for p in self.inner_particles: pygame.draw.circle(screen, (255,255,0), (int(p[0]), int(p[1])), 2) def update(self, dt, center, cesium_field=False): if self.beliscado: dx = center[0] - self.x dy = center[1] - self.y self.vx += dx '' 5 '' dt self.vy += dy '' 5 '' dt self.vx *= self.friction self.vy *= self.friction if cesium_field: dx = center[0] - self.x dy = center[1] - self.y dist = math.hypot(dx, dy) if dist>0: force = 2000 / (dist**1.5) angle = math.atan2(dy, dx) self.vx += math.cos(angle)''force''dt/self.mass self.vy += math.sin(angle)''force''dt/self.mass self.x += self.vx * dt self.y += self.vy * dt self.x = max(self.radius, min(WIDTH-self.radius, self.x)) self.y = max(self.radius, min(HEIGHT-self.radius, self.y)) # atualizar partículas internas new_inner = [] for p in self.inner_particles: px, py, vx, vy, life = p life -= dt if life>0: px += vx*dt py += vy*dt new_inner.append([px, py, vx, vy, life]) self.inner_particles = new_inner def emit_inner(self, n=5): for _ in range(n): angle = random.uniform(0,2*math.pi) speed = random.uniform(50,150) vx = math.cos(angle)*speed vy = math.sin(angle)*speed life = random.uniform(0.3,0.7) self.inner_particles.append([self.x, self.y, vx, vy, life]) === setup === particles = [ Particle(400,300,q=5), Particle(200,200,q=-5), Particle(600,400,q=5,is_fake=True), Particle(400,500, radius=15, is_coil=True) ] center = (WIDTH//2, HEIGHT//2) cesium_active = False def draw_mosaic_background(screen, tile_size=40): for i in range(0, WIDTH, tile_size): for j in range(0, HEIGHT, tile_size): color = (50,50,50) if (i//tile_size + j//tile_size)%2==0 else (30,30,30) pygame.draw.rect(screen, color, (i,j,tile_size,tile_size)) running = True while running: dt = clock.tick(60)/1000 for event in pygame.event.get(): if event.type == pygame.QUIT: running=False elif event.type == pygame.MOUSEBUTTONDOWN: x,y = pygame.mouse.get_pos() q = 5 if event.button==1 else -5 particles.append(Particle(x,y,q)) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: for p in particles: if p.is_coil: p.emit_inner(20) elif event.key == pygame.K_c: cesium_active = not cesium_active for p in particles: if math.hypot(p.x-center[0], p.y-center[1])<200: p.beliscado = True else: p.beliscado = False p.update(dt, center, cesium_field=cesium_active) # desenhar mosaico antes das partículas draw_mosaic_background(screen, tile_size=40) for p in particles: p.draw(screen) pygame.draw.circle(screen, (50,50,50), center, 5) pygame.display.flip() pygame.quit() </syntaxhighlight> ===== 1. Fundo em mosaico (cinza escuro e médio) desenhado antes das partículas. ===== # Partículas vermelhas e azuis agora se destacam no mosaico. # Mantido bobina laranja, falsos cinza e partículas internas amarelas. # Beliscagem, fricção, césio e faíscas continuam funcionando. Se quiser, posso adicionar animação no mosaico, fazendo ele “pulsar” ou mudar de cor quando a bobina aquece, para reforçar a sensação de energia Tera-hertz. Quer que eu faça isso?
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