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==== In pure theory: ==== If: * Your array remains intact, * You always have power, * The swarm must operate somewhere inside your engagement volume, then even with 10× the swarm: : Given enough time, any finite HP pool can be beaten. In practice / story terms, though: 10× the swarm does a few crucial things: # Time pressure: - The war is now much longer, which: - Gives more time for mutation to produce clever counters, - Increases odds that they find some weird exploit. # Coverage strain: - More bodies = more directions, more waves. - Your 20 weapons can’t flawlessly cover the entire sky at full density forever. - More chances for: - Gaps, - Mistargeting, - Fire being drawn into decoy pushes while the real threat comes from somewhere else. # Local overwhelm risk: - On some fronts, 10× more mass can push so hard that: - Tanks soak atomizers, - Combine-forms soak shells, - Enough bodies survive long enough to get into “knife range” of your platforms. So: * If your targeting, sensors, and coordination are basically perfect → You’re still overwhelmingly dangerous and can slowly carve them away, atomizing as you go. * If you have realistic limits (processing, blind spots, reaction time), 10× swarm is where: : ===== - 10× the swarm = ~10¹⁷ monsters. ===== * Total HP ≈ 10× higher, pressure ≈ 10× more intense, from more directions. * Your 10 guns + 10 atomizers are still insanely powerful, and atomizers block a lot of their devour/mutation snowball. * But the bigger the swarm gets, the more this turns into a long, attrition-heavy arms race, not a quick stomp. If you want, next we can: * Either buff your side again (more guns, AI upgrades, drones, shields), * Or really break things and give the swarm something like FTL jumps or true phase forms and see if even this array can be beaten.
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