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==== ### ==== With 10× the swarm, they can: * Attack from more directions at the same time * Commit more mass per vector * Maintain longer, denser waves Even if your DPS is insane, you can’t point at everywhere with full intensity: * Your 10 guns + 10 atomizers have: - Finite arcs, - Finite tracking, - Finite “attention.” The swarm will try to: * Hit all the edges at once, * Force you to split fire, * Expose weak angles where fire is thinner or slower to redirect. ===== Because the swarm is 10× larger: ===== * There are 10× more: - 1000-hit tanks - 10,000-hit ultra-tanks - Potential combined mega-forms That means: * Every single approach direction can now be heavily fronted with tanks. * You need more shots, over more time, to break open each spearhead or shield wall. While you’re burning through one cluster of tanks: * Another 9 can be pushing elsewhere. ===== Atomizers cripple their ability to use dead bodies—where they can’t reach you. ===== But: * You can’t atomize every corpse, everywhere, all the time in a 10× bigger fight. * Out on the fringes, or just outside your best coverage: - Kinetic hits kill → bodies pile up → feeders rush in → devour → combine/mutate. So in regions where atomizers are: * Busy, * Out of angle, * Or simply overwhelmed by volume, the swarm can still: * Turn your partial kills into: - Stronger survivors, - New forms, - More tanks. With 10× more biomass, there’s more spare material to evolve from and more safe pockets to do it in.
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