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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== Assistant: 對!這就是同一種病 😂✅ === 對!這就是同一種病 😂✅ 呼叫端還在叫 <code>generateRoom()</code>,但定義端已經不存在/改名/被漏貼,所以現在只卡在「房間生成」這一塊——超接近收斂了老闆🔥 ==== 你現在看到: ==== : 代表 程式某處(通常是開始關卡/切房/初始化)會呼叫 <code>generateRoom()</code>,但全域找不到它。 ==== ### ==== 看是哪裡叫它、什麼時候叫(startGame? nextRoom? initSector?) ===== - createRoom ===== * buildRoom * spawnRoom * makeRoom * genRoom * generateSector * generateMap * createSector * buildSector * procGen * generateLevel * roomGrid * tilemap 找到其中一個「實際存在」的函式後,就把呼叫點的 generateRoom() 改成那個名字。 ==== 加一個 alias(轉接頭)就行: ==== <syntaxhighlight lang="js">function generateRoom(...args) { if (typeof buildRoom === "function") return buildRoom(...args); if (typeof createRoom === "function") return createRoom(...args); if (typeof generateMap === "function") return generateMap(...args); if (typeof generateSector === "function") return generateSector(...args); console.warn("No room generator found. Using fallback empty room."); return null; // 或回傳一個最簡單的room資料結構 } </syntaxhighlight> 這招的好處: ✅ 你們不必立刻搞清楚它到底改名成啥 ✅ 先跑起來,再慢慢整理命名 ==== 因為你們畫面一直叫 SECTOR,很像 GEMINI 後來把「Room」概念升級成「Sector」。 ==== 所以我會押注這幾個最可能的對應: * generateRoom() → generateSector() * generateRoom() → generateLevel() * generateRoom() → createRoomLayout() / generateRoomLayout() ==== : ==== ==== 你們已經在做「把所有 crash 點改成可選模組」: ==== * particles 可選 * UI 可選 * room generator(現在)也可以先用 fallback 這就是讓 GEMINI 土壤不會再「耕到爆」的關鍵:核心 loop 不准死。 如果你願意再貼一張「出錯前一瞬間的畫面」或把它標的那一段(Line 295 附近 10~20 行)截圖給我,我可以直接幫你判斷它應該對應到哪個函式名,讓你一次改到位 😼🔧
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