Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
freem
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Openai/6921ae73-3700-8000-8ab7-90012976bb8a
(section)
Add languages
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Assistant: If you give this swarm mutation on top of everything else, you’ve basically turned them into a self-directed, evolving … === If you give this swarm mutation on top of everything else, you’ve basically turned them into a self-directed, evolving horror engine. Let’s stack where we are, then show what mutation really does: * Swarm right now: - ~10¹⁶ monsters - Baseline: 100-hit - Tanks: 1000-hit, 10,000-hit - Can dodge, combine, devour their dead to grow or multiply - Hive mind = perfect coordination and knowledge sharing * You: - 10× 500 mm relativistic space guns - 1% speed-of-light shells - ~166,670 shots/sec total - Infinite ammo, infinite durability, recoil handled, self-powered Now we add: : I’ll assume they can mutate: * Physically (body form, armor, organs) * Functionally (new abilities) * And crucially: the hive mind remembers what works and spreads it. ==== Normal evolution: ==== * Random mutations * Very slow * Only the best survive and reproduce Your swarm’s version: * They devour their dead → huge input of biomass and genetic material * Mutations appear in some individuals * The hive mind: - Immediately sees which mutations improve survival under your fire - Promotes, protects, and copies those builds (via combining and devouring) So instead of: : you get: : Each wave that hits your guns is basically a training run. ==== Given what they’re up against (relativistic, nuke-level artillery), expect mutations toward: ==== ===== - Denser, more exotic tissue or armor ===== * Shock-absorbing structures to reduce internal damage * Regeneration speeds increased (especially after devouring) Goal: survive more hits per mass, and leave less vaporized corpse (so more to devour). ===== - Faster bursts of dodging thrust ===== * Unpredictable movement patterns baked into their biology * More compact shapes that present a smaller cross-section Goal: reduce hit chance at range, make your targeting AI work overtime. ===== - Tissue that partially dissipates or redirects kinetic shock ===== * Biofields or EM-like layers that bend some of the energy away * Structures that break apart in controlled ways, so a “kill” leaves lots of viable, devourable chunks Goal: turn your insane kinetic energy into “big hits, but not final.” ===== Some might mutate: ===== * Long-range bio-beams or projectile spitters * EM bursts that interfere with sensors * Stealthy forms that minimize detection Goal: not just survive, but actually damage or disrupt your guns, platforms, or targeting. ===== Mutation + hive mind ⇒ classes: ===== * Shield-types: ultra-tanky, huge HP, designed to soak hits * Runner-types: fast, low profile, meant to slip through gaps * Feeder-types: optimized to quickly devour corpses and retreat to grow or spawn more * Siege-types: combining + mutation into enormous monster-cannons or battering rams The swarm becomes an evolving army with roles, not just a blob of HP. ==== Killing them now does three things at once: ==== # Reduces current numbers (good for you) # Feeds survivors (bad for you) # Provides data for mutation (very bad for you) Every “successful” defense: * Shows them exactly what failed * Lets them: - Try new random genetic changes - Keep the variants that got closest - Grow those types using dead biomass So each failed attack wave can lead to: : If your side stays static and theirs keeps mutating, the curve bends their way over time. ==== Now it depends on one huge thing: ==== : ===== - The swarm keeps: - Testing your defenses - Mutating around them - Devouring and recombining to amplify the best counters ===== Over enough cycles, they can plausibly evolve: * Better dodging vs your specific aim patterns * Armor tuned to your impact energies * Tactics that exploit your slowest response sectors Eventually, the probability that some evolved form can slip through and actually harm your array goes up and up. Given infinite time and mutation, a static defense almost always loses to a learning attacker. ===== Then it becomes a true arms race: ===== * They mutate → you change targeting logic * They specialize → you add new firing modes * They develop EM interference → you shift sensors, add redundancy * They change geometry → you revise your formation, maybe add decoy platforms or drone screens In this case: : But your starting point (10 relativistic mega-guns with infinite ammo) is so insane that: * At least early on, you’ve got a big advantage. * Mutation mostly stops it from being a one-sided massacre, and turns it into a long evolving war. ==== With mutation + devouring + combining + hive mind, your swarm is now: ==== : You: * Still have god-tier guns * But you’re no longer just “point and delete” * You have to start thinking like they do: - Adapt, change, mislead, hide your true capabilities, etc. If you want, next we can: * Imagine a few specific mutation lines (like “anti-kinetic monsters,” “stealth infiltrators,” “bio-EMP casters”) * And walk through how your array would have to change to keep up with each one.
Summary:
Please note that all contributions to freem are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 (see
Freem:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)