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Openai/693c0f4f-255c-8008-92e9-0cd44c6d6226
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==== So, to answer your question directly: ==== * Yes, there is a conceptual connection: both papers say “don’t just directly train new things for each case; instead, learn a structured generator (over data or weights) and then adapt via inversion or generation.” * The compositional paper is more theoretical, giving a clean story about why structure on the generator side leads to compositional OOD generalization and why encoder-only approaches are under-constrained. 2512.08854v1 * DnD is more engineering / meta-learning, showing empirically that a generator over LoRA parameters conditioned on prompts can replace gradient-based adapter training in many scenarios. 2506.16406v1 But DnD doesn’t yet have the kind of identifiability / “right inverse” guarantees the first paper has. If you’re thinking about bridging the two, I’d focus on: * designing structured parameter generators with explicit factorization, * and asking whether you can prove “good OOD behavior over tasks” in the same spirit as their compositional generalization over slot combinations. If you want, we can try to sketch a concrete toy setting where: * tasks are defined by combinations of a few discrete “factors”, and * a DnD-style hypernetwork with an FintF_{\text{int}}Fint-like constraint over LoRA space could provably generalize to unseen task combinations.
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