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=== User: Loctarjay made this response to the thread itself: === Loctarjay made this response to the thread itself: Just a question. Are you aware that you are accusing NEW players per match, which means you are not repeatedly accusing the same player. I JUST realized that your probability is demanding you meet every 18 enemy every single match. Sometimes YOU only meet 1 player, out of the 18 players. Let's recreate your probability table taking that into account: % cheater / Cheaters / 1 enemy met / 2 enemies met / 3 enemies met / 4 enemies met / 5 enemies met 5% 1 5.56% 10.23% 16.67% 23.43% 29.58% 10% 2 10.47% 20.63% 32.79% 43.71% 53.60% 15% 3 15.31% 30.34% 46.88% 58.96% 68.68% 20% 4 19.88% 37.69% 59.56% 73.15% 80.92% 25% 5 24.18% 43.37% 70.52% 83.33% 88.52% 30% 6 28.21% 48.48% 79.61% 91.53% 94.66% 35% 7 31.97% 53.79% 87.03% 96.18% 98.19% 40% 8 35.46% 58.01% 92.91% 98.34% 99.53% 45% 9 38.69% 61.64% 97.33% 99.61% 99.87% 50% 9 41.73% 64.09% 99.00% 99.89% 99.97% So for your "probability" to be somewhat.... reliable... Then you need to demand that there are AT LEAST 50% cheaters in the entire game, because at that moment, even just meeting 1 enemy has the highest chance of being a cheater too The lower the cheater % is, the more enemies you'll need to meet in a match before there is a viable % that will affect your matches. Going on mathmatical probability, you'd never argue anything under 1/3 is something you should drastically be aware of. IF... hypothesis to add for this specific example: * Accuse 1 player of cheating, kill him in a different match and think he was legit THIS will drastically lower the probability of meeting a cheater
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