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==== This is the first ability that really pushes things toward a possible stalemate or loss, depending on details. ==== There are three key questions: ===== If: ===== * 500 mm, 0.01c shells are enough to vaporize anything they destroy, * Leaving no usable biomass or matter, then: * Devour doesn’t get much to work with. * Most dead simply stop existing as solid stuff. * Devour helps mainly in: - Mopping up lightly damaged units, - Eating shattered survivors, not full corpses. In that world: : If instead: * Kills leave partial remains / chunks, * Then your kill-zones are literally buff zones for the swarm if you don’t keep them suppressed. ===== If: ===== * They only recover, say, 10–20% of the dead’s “value” as HP or new bodies, * Then devouring is like: - A regeneration/slow-growth mechanic, - Slows your progress, but doesn’t reverse it. If: * They can turn 1 dead monster into ~1 new monster (or more), * Then: : That’s where you can get into infinite-war or losing scenarios. ===== If: ===== * They have to come through the volumes your guns control, * And you focus on: - Vaporizing, - Keeping the dead zones saturated, - Denying them time to feed, then: * Even with devour, over a long time, you can still push their total HP down. If: * They can: - Retreat to safe zones, - Drag corpses away, - Feed far from your fire, then: :
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