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Openai/69434f20-ed90-800d-ab60-60312c9de3dd
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=== User: This is a test === (This is a test) Captain Blue said: "I JUST realized that your probability is demanding you meet every 18 enemy every single match" This is incorrect, the conversation was stated about having a cheater in your game not running into the cheater. The following probability assumes you run into only 1 player. But Loctar doesn't have a basis for how many players you could run into due to map size or objectives that could push people together or apart. There are too many variables to correctly determine how many people you run into. However that's not the point. It's not about running into a cheater but how many are in the game with you. Then from there we could make a few logical assumptions such as the more players you kill would increase the odds of running into potentially 1 out of 3 cheaters. Moving to high loot areas or common quest areas could also increase the chances of running into a cheater. The cheater themselves would kill faster and move around more efficiently due to confidence and wall hacks further increasing odds of running into a cheater. There also some more logical assumptions although many may consider them reaching or not plausible. That being code names that cheaters could use such as _ - , <3 or other symbols used by generated accounts that get sold to cheaters. These names could be used to ignore other cheaters in the game if there were any, causing a greater chance to run into a cheater. "Loctarjay accurately questions the reliability of outdated anticheat studies and potential marketing bias." While this is true this isn't the only evidence that exists. We have ban information from game devs and research into the profits of of cheat sellers. AL of which suggest that cheating is quite high. This is actually just Loctar cherry picking information as he chooses to skewer perception of Captain Blue to appear not credible. Also on the other hand there is no data to confirm a lesser amount of cheaters say 5%. So while he can argue against certain data or claim it's marketing cheating is well known to worse than it's ever ben due to advancements in cheating such as DMA and AI cheats, even overlays that are near undetectable. Loctar is basically trying to make a case that cheating basically hardly exists at all. When the prupose of my original claim was to show how few people need to be cheating in a game like ARC raiders or a Battle Royale to cause the problems for legit players."
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