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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 把這段放在最上面,後面再貼各機體/FX 的分段 prompt: ==== GLOBAL ART SPEC * Style: crisp pixel art, “pseudo-64bit” look (visible pixels, slightly grainy/dithered metal shading), SD mecha (cute proportions but hard-surface mechanical detail). * View: isometric-ish 45-degree, NOT top-down. * Output: sprite sheet with fixed grid 96×96 per frame. * Directions: only NE and SE (NW/SW will be mirrored in code). * Background: true transparent alpha (no matte, no black/white background). * Consistency: same outline thickness, same palette discipline, same lighting direction. * Cropping: tight but consistent padding, keep center aligned across frames (avoid jitter). FRAME REQUIREMENTS (per direction) * idle: 1 frame * move: 4-frame loop * shoot_rifle: 2 frames * boost: 3 frames (Optional: provide muzzle flash as separate FX sheet)
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