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Openai/6956ad59-a834-800b-82a1-7397862db06b
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=== Assistant: Short answer: yes and no — SkyGFX can look orange, but yours is way too orange. === Short answer: yes and no — SkyGFX ''can'' look orange, but yours is ''way'' too orange. What you’re seeing is almost always a misconfiguration, not how SkyGFX is meant to look by default. ===== What’s going on ===== SkyGFX restores PS2-style visuals for GTA SA: * Warm lighting * Strong sunsets/sunrises * Yellow/orange tint at certain times of day But in your screenshot: * The entire scene is permanently yellow/orange * Whites look yellow * Shadows are overly warm That means something is stacking on top of SkyGFX. ===== Common causes ===== # Wrong SkyGFX preset - Using a “PS2 extreme / cinematic” preset instead of default # Timecycle mismatch - SkyGFX + a modded timecyc.dat (huge culprit) # ENB / ReShade / SweetFX still active - Even if “disabled”, files can still affect color # SkyGFX settings - ps2sun = 1 - dualPass = 1 - neoWaterDrops = 1 - Combined with high saturation → nuclear yellow ===== What it should look like ===== * Neutral during day * Warm only at sunrise/sunset * Whites stay white * Greens don’t turn mustard-yellow ===== Quick fix checklist ===== Do these in order: # Use default SkyGFX config - Replace skygfx.ini with the original one # Remove other visual mods - Delete ENB/ReShade/SweetFX completely (not just disable) # Restore vanilla <code>timecyc.dat</code> - Or use a SkyGFX-compatible one # In skygfx.ini, try: ``<code> ps2sun = 0 dualPass = 0 </code>`` ===== Verdict ===== ❌ This is not normal SkyGFX behavior ✅ SkyGFX can be warm, but not piss-yellow 24/7 If you want, you can paste your skygfx.ini here and I’ll tell you exactly which line is causing this.
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