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Openai/697008aa-c498-800b-af5f-58bcd3d66694
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==== ### ==== Go to each log yard and set them exactly like this: * Large Log Yard β BALANCED * Small Log Yard #1 β EMPTY * Small Log Yard #2 β BALANCED β If any yard is set to FILL, sawmills will starve. β± Wait 1β2 in-game weeks after changing modes. ===== Even slightly outside = no deliveries. ===== β Repaint the Forestry Industry Area if needed. ===== If trucks have to choose between exporting and supplying, they often export first. ===== Do this: * Direct road from log yards β sawmills * No intersections * No one-way mistakes * No Heavy Traffic Ban on that road π‘ Best: a tiny internal loop road just for forestry. ===== Click a log yard and look at trucks: ===== * π If trucks are exporting β you need EMPTY mode * π If trucks are idle β road/path issue * π If importing β sawmills are unreachable ===== Your production is way higher than consumption. ===== With: * 6 tree producers * 3 log yards You need at least 2β3 sawmills. β One sawmill will always show βnot enough raw materialβ because deliveries are split/exported. ==== <syntaxhighlight>Tree Producers (6) ==== β Log Yard (EMPTY) β pushes logs Log Yard (BALANCED) β Sawmill x2β3 β Planed Timber Warehouse </syntaxhighlight>
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