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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 你定義得很清楚,我們就用「同一套系統 + 三個 modifier」,不碰太多程式。 ==== ===== 以 White Glint 為基準(你說不調也可以): ===== * A White Glint(速度型): - 移動速度:1.15x - 裝甲/HP:1.00x - 攻擊:1.00x - 燃料:1.10x * B Black Unicorn(裝甲型): - 移動速度:0.90x - 裝甲/HP:1.25x - 攻擊:0.95x - 燃料:0.95x * C Blue Comet(攻擊型): - 移動速度:0.90x(跟黑獨角一樣) - 裝甲/HP:1.00x(跟白格林特一樣) - 攻擊:1.20x(最高) - 燃料:1.00x : ===== <syntaxhighlight lang="text">Patch Q / Mech selection at game start ===== Add a Mech Select screen BEFORE entering the first safe room. Three mechs: A) WHITE GLINT (speed) B) BLACK UNICORN (armor) C) BLUE COMET (attack) Implementation: * Each mech applies simple multipliers to base stats: speedMult, hpMult, armorMult, damageMult, fuelMult * Persist chosen mech for the run. * UI: show name + 1-line description + key stats. * Default selection = WHITE GLINT. Do NOT change combat logic besides applying these multipliers. </syntaxhighlight>
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