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Openai/68eda56e-b4bc-8006-9575-18a7b0ab1c4d
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==== ### ==== * Base Goten: Mountain-busting level. * ×2 Kaioken: Doubled stats → solidly city to multi-city level, maybe scraping small-country if you highball it. * Sukuna: Consistent city–country level destruction from his slashes and domain. 🟨 Even match. Their destructive range is in the same ballpark — finally, Sukuna doesn’t get atomized instantly. ===== - Goten: Kaioken ×2 doubles his already hypersonic base speed → high-hypersonic. ===== * Sukuna: Also hypersonic with elite reflexes and precise prediction inside his domain. 🟨 Draw, possibly a slight edge to Goten for Saiyan reaction speed. ===== - Goten: Double durability, can tank city-level blasts but Kaioken strain limits endurance. ===== * Sukuna: Cursed regen = broken. He can recover from massive trauma almost instantly. 🟩 Winner: Sukuna — he’ll heal through whatever damage Goten dishes unless it’s vaporization-level. ===== - Sukuna: Malevolent Shrine, Cleave, Dismantle, regeneration, mastery of cursed energy control, battlefield awareness. ===== * Goten: Ki manipulation, energy blasts, flight, but less refined technique and experience. 🟩 Winner: Sukuna — far more tactical and creative in a fight. ===== : ===== Fight lasts: ~20 seconds. | | | | --- | --- | | | | | | | | | | | | | | | | | | | | | | | | | ===== At Kaioken ×2, Goten’s got the speed and burst power to hurt Sukuna — but not to end him. ===== Sukuna’s regen, domain control, and sheer combat IQ would eventually outlast Goten’s limited Kaioken window. 🩸 Final Call: : One more multiplier — Kaioken ×3 — and Sukuna’s grin turns into panic.
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