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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 這個我超懂🤣 你現在要的不是「變簡單」,是「反應窗口」更像人類。 ==== ✅ 最穩的做法:加一個全局難度倍率表,不要到處改 magic number。 (不然你之後加新敵人又要重新找數字) ===== - 敵人移動速度 × 0.75 ===== * 敵人子彈速度 × 0.70 * 敵人射擊頻率 × 0.85(可選) * 同時保留 sectorLevel 成長,但「不要用速度成長」 → 改用 HP/數量/彈幕型態成長會更公平 ===== 貼 GEMINI: ===== <syntaxhighlight lang="text">Patch I / Difficulty tuning: slower enemy move + bullet speed Do NOT change map, UI layout, upgrades, or boss selection. Only adjust difficulty parameters to be more fair for human reaction time. 1) Create a single config object: const DIFF = { enemyMoveMul: 0.75, enemyBulletMul: 0.70, enemyFireRateMul: 0.85 // optional }; 2) Apply multipliers consistently: '' enemy movement speed ''= DIFF.enemyMoveMul '' enemy bullet velocity ''= DIFF.enemyBulletMul * enemy fire cooldown /= DIFF.enemyFireRateMul (or multiply cooldown, whichever your code uses) 3) Sector scaling: * Do NOT increase enemy move speed or bullet speed with sectorLevel. * Prefer scaling enemy HP and/or spawn count mildly per sector. Acceptance: * Enemies visibly move slower. * Bullets travel slower and are dodgeable. * Game feels fairer without breaking progression. </syntaxhighlight>
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